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banielse

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#562 Prince of Persia: The Sands of Time - Ubisoft

Release Date: 2003

Original Platform: PS2/Xbox/GCN

Played On: GameCube

Objective: The Prince must reverse the devastating effects of the Sands of Time by reaching the Hourglass in the palace's tallest tower, all with the help of Princess Farah.

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How it Works: The game is split between platforming and combat elements. When platforming, the Prince is able to run up or across walls to reach new areas. Swinging off poles and wall jumping are used quite often as well. If a mistake is made, you can rewind time (a finite number of times) using sand by holding a button.

The Prince uses a sword and dagger in combat. He can attack normally, or jump over/around enemies. Sand can be used in battle to either rewind time or freeze enemies.

Thoughts: I'm torn between the two elements of gameplay. The platforming is wonderful, especially with the sand rewind feature. Climbing through the palace is a breathtaking experience due to the fully realized environments. However, combat is repetitive and frustrating. Enemies phase in and out of existence, making it very difficult to tell how many are left to defeat. When swarmed, I found it very difficult to jump over the enemy you actually want to.

That being said, don't let the questionable combat system prevent you from enjoying this game!

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