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Bastwood

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Games completed in 2012

An ongoing list of games I completed in 2012. Nothing ends up here unless I actually played all the way through it, so this list doesn't reflect the whole spectrum of my gaming habits.

List items

  • An afternoon's worth of enjoyable platform puzzling. Doesn't do anything remarkably well, but doesn't really mess up anything either. Stylish graphics and effortless gameplay.

  • Bought this in december 2011 and played it sporadically during the next two months. In the end, managed to trudge my way to the finish line. Some of the setpieces were rather nice, but overall The Run is not that good of a game. The attempts at story needed a lot more time and effort.

  • One of my Steam holiday sales finds. Played through Homefront in a couple of days (although those days were spread weeks apart). A competent enough shooter, albeit not a very memorable one. Plus points for a rather bleak vision of hostile occupation - A world apart from burger joint firefights in the Call of Duty series.

  • I recall installing the original version way back when but never really trying it (I had just finished Minerva; another Source mod). All the better, since I got to play the new & improved Dear Esther fresh. A spellbinding experience with gorgeous visuals and a permeating feeling of melancholia. In the upper echelon of arty games along with Braid and The Passage.

  • I'm all for supporting the game development efforts of my countrymen, but Alan Wake part 1½ is decidedly a bit weak. Running and gunning in the dark, constantly interrupted by monologue after monologue. Feels too long even though it's quite short.

  • I have to say, I liked Syndicate's hard boiled vision of future neuromancy better than the one in Deus Ex: Human Revolution. Not that Syndicate is the better game of the two - it's not, but the singleplayer campaign is one of the better FPS romps in recent memory. Add a satisfying co-op mode and the game ends up being not half bad.

  • Asura is the angriest protagonist I've ever seen in a game. Literally exploding with rage, he dishes out destruction on a planetary scale. Not a whole lot to play here, but the visual choreography is a sight to behold.

  • Bioware can't seem to get their main story arcs to come out satifying as of late. The journeys are great, but the destinations aren't. This was true in ME2, and is also true in ME3. Unfortunately, while ME2 was 95% journey and 5% destination, the ratio in ME3 is more like 80:20. And while the big things do get resolved, many little ones are left hanging. Still a brilliant game, though.

  • Speaking about journeys, this is one of the best I've ever taken. Beautiful art direction and a sublime score, but it's the player interactions that really lift this game into the upper echelon. Oh, and even the destination is satisfying.