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A little bummed how many times Danny mentioned "you have to remember this is only a 2-person team." Team size ≠ quality bar. Any team, from indie to AAA could have shipped a title with hitching and clipping, and it puts the idea in players heads that they should expect worse products from small teams. Not to mention that there's a ton of other hurdles to overcome that are completely out of the developers hands or unforeseen for a lot of different reasons.

All-in-all a good Quick Look, just important to keep in mind that anyone can ship a game with problems studio size aside. Games are hard, man.