A gameplay loop that has stuck with me is the "Modern Narrative Adventure game" loop of Conversation -> Decision -> Exploration -> Conversation which games such as Tales from the Borderlands and Life is Strange use. This convention of the genre really reduces the amount of ludo-narrative issues games tend to have(E.G. Nathan Drake the unremarked upon mass murderer) The format fits well into the model of serialized fiction these games generally take and makes me excited for the future of the genre.
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