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BlackLagoon

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@bisonhero said:

@downloadsteve said:

Can someone explain the "Brad's Leaving" meme and the "<>" that people are doing? I've been watching GB for what feels like a long time, but i musta missed this somehow. Thanks

In the early years of Giant Bomb, people would just say "Brad is leaving" in chat or a forum thread to troll people and get a reaction. Longer term users would immediately recognize this as a running joke. Brad was quieter then, so maybe newer people in the audience could be gullible enough to believe he wasn't in it as long term as the others? I don't have specifics beyond that if there if there is a particular stream it started on

There was a period during the early Bombcast where Brad would repeatedly leave before they were done recording. I believe Ryan literally says "Brad's leaving?" at one point. I can't say for sure, but I strongly suspect this is where the joke came from.

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BlackLagoon

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Sadly I wasn't able to watch it live, but it's been a fun ride. If I were to give a tip, it would be not to rest so close to the room entryway. You'd want to have a lot of space between you and an any enemy that might appear. And I don't know about multiplayer Rogue, but there is a multiplayer version of the classic roguelike Angband, imaginatively called MAngband that's still in active development.

So long Ben, you're going out on a high note!

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Edited By BlackLagoon

A++ run. This is going great. I feel that Ben has really learnt a lot about thinking carefully about his next move so that he does not give the enemies multiple free hits.

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Hmm, the site seems to have eaten my original post, so let's try this again...

"Non-modal" means that everything in the game happens in a single, consistent gameplay mode, like in Rogue or Spelunky.

An example of a classic "modal" RPG would be Final Fantasy, where exploration and combat take place in completely separate modes, with entirely different possible methods interaction. Destiny is clearly "modal", since it has multiple game play modes - PvE, PvP, non-combat social spaces, space travel menus - that work according to different rules.

And Diablo would be a game descended from roguelikes without a lot of people realizing it. It's randomized loot and basic gameplay loop is clearly inspired by something like Angband.

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"Non-modal" means the game only has a single gameplay "mode" where everything happens, like in Rogue.

A classic modal RPG would be Final Fantasy, where exploration and combat happens in separate "modes" with completely different interactions. Destiny is clearly modal, since it has several different gameplay modes with different gameplay rules - PvE, PvP, and non-combat social spaces for example.

Diablo would be a game descended from roguelikes, without a lot of people realizing it. It's basic gameplay loop is very similar to Angband.

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Edited By BlackLagoon

I wonder when Ben will learn that sometimes you just have to bail on a level and run for the stairs. Monsters that multiply faster than you can kill them is certainly one of those moments, being blinded at the same time doubly so.

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Edited By BlackLagoon

Heh, certain classic roguelikes like NetHack and the original DOS port of Angband would make "bones" files of your defeated characters and have them come back to haunt you as ghosts in subsequent playthroughs. I think you could potentially get some of their items back as well.

PS. Ben - Never hold down a button in Rogue.

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I expect the series is already done recording, but I just have to keep harping on using diagonal movement (on the numpad). That's how you get around corner without giving them a free hit.

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Well Ben... At least you were trying some new things out and hopefully learning a bit this time...

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@dunbar256 said:

I like to think the Ice Monster that killed Ben was the same one that he snuck by in the first room.

It likely was. If left alone, monsters will eventually wake up and come after you.