GOTY "Why Can't I Hold All These Incredible Games??" 2023
Everyone has already pointed out what an amazing year it was for game releases. Utterly stacked to the gills with stuff for everyone to play, an absolute glut of post-COVID lockdown titles that were forcibly given time to percolate for longer than usual and resulted in a calendar of remarkable quality and creative expression. And yet, everyone has also pointed how how exceptionally awful 2023 was for the people who made them, ad nauseum.
I'm here to add to that noise. The industry did not relent with the layoffs up until the eleventh hour of the year all the way up to the holiday break, which is some staggeringly dogwater behaviour - an astounding lack of care or empathy in pursuit of the bottom line.
I read upwards to figures of about 10,000 employees lost their jobs just this year and I don't care if it reflects a general contraction in technology sectors everywhere, video gaming deserves better than to treat the human beings who make up the creative lifeblood of this medium as little more than numbers to lop off on a spreadsheet.
Shout-outs especially to Embracer Group for gambling for Saudi investor money by hoovering up everything it could Embrace, and catastrophically harming its developers (in ways we may probably never know) when the chips were down. A runners-up shout out to BioWare and EA for gutting its teams before the completion of Dragon Age and the beginning of Mass Effect. I am if nothing else a shameless BioWare stan - I will fiercely defend Dragon Age: Inquisition, Anthem and Mass Effect Andromeda's positive qualities until the day I die - and a developer team is always more than its individual rockstars. But reading about the firing of some of its most storied writers and workers, some responsible for some of BioWare's most iconic and beloved characters, felt shameful. Like many of the games we loved in 2023, I find it hard not to feel a little bitter about the absolute state of things, even as I eagerly await what comes next.
Regardless!
As a consumer, I was spoiled rotten for choice, and want to especially highlight what a smorgasbord it was for Game Pass. This year more than ever, I played and even (almost) completed possibly the most games I've ever done so for decades, with the most variety in genre I've experienced in years.
Maybe Game Pass has hit the wall in sustainability or the prices will skyrocket in the very near future. But even if I had paid the full, cool $180 for this year's subscription specifically, the sheer breadth and depth of titles I got to experience unironically saved me a small stack of cash I could spend elsewhere. (Mostly on games I wanted ownership of.)