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Ranking of All PS1 Games

by borgmaster

As I play every PS1 game in chronological order, I'm going to rank them here by how much I liked my time with them. An explanation of this Sisyphean task can be found in the introductory post of the blog series.

Some games are going inevitably be technically unplayable for one reason or another. Those games are given a N/A and are not ranked. Those games are as follows:

Brain Dead 13 (Part 018)

Showing 1-10 of 101 items

Air Combat

1. Air Combat

Release Date: 9/9/1995? Developer: Namco Publisher: Namco Time to Completion: 2.5 hours --- Port from arcade of 3D flight combat game. Enjoyable basic gameplay loop, wide variety of different planes, plenty of content, and a goofy premise. --- Featured in Part 001

Jumping Flash!

2. Jumping Flash!

Release Date: 11/1/1995 Developer: Exact Publisher: Sony Computer Entertainment Time to pulling up a guide: 35 Minutes Time to I Think I Beat It?: 95 Minutes --- First attempt at a 3D platformer. Succeeds at its own concept, but needed twice as much content. --- Featured in Part 007

Space Griffon VF-9

3. Space Griffon VF-9

Release Date: 11/25/1995 Developer: Panther Software Publisher: Atlus Time to Completion: 10 Hours --- Weird FPS dungeon-crawling JRPG. Gameplay largely holds up but the appeal is in the bonkers dialogue and unfortunate voice-acting. --- Featured in Parts 011 and 011A

Ridge Racer

4. Ridge Racer

Release Date: 9/9/1995 Developer: Namco Publisher: Sony Computer Entertainment Time to Yelling at The Other Cars: 30 Minutes Time to Topping the Leaderboard: 55 Minutes --- Port from arcade of the 3D racing game. Still fun and has a bangin' soundtrack. Too few courses, though. --- Featured in Part 004

Doom

5. Doom

Release Date: 11/16/1995 Developer: Id Software Publisher: Williams Entertainment Time to Played Enough Doom: 90 Minutes **NOTE: This is the last game on the list that I enjoyed playing** --- Port/collection of Doom and Doom II. Preserves fun of originals, but d-pad controls are lame. --- Featured in Part 009

WWF WrestleMania: The Arcade Game

6. WWF WrestleMania: The Arcade Game

Release Date: 10/18/1995 Developer: Midway Publisher: Acclaim Time to Getting Suplexed or Something, I Don't Know: 25 minutes --- Port from arcade of a pretty alright fighting game with wrestling themed stylistic touches. Fun to look at. --- Featured in Part 006

NBA Live 96

7. NBA Live 96

Developer: EA Canada Publisher: THQ Release Date: 3/10/1996 Time to Bullying The Jazz: 45 Minutes --- First PS1 release of EA's Basketball series. Graphically mediocre but plays better and is more fun than other contemporary sports games. --- Featured in Part 019

Descent

8. Descent

Developer: Parallax Software Publisher: Interplay Release Date: 3/12/1996 Time to Venusian Insertion If You Know What I Mean: 66 Minutes --- Port from PC of the original Six Degrees of Freedom Shooter. The base game is a classic, and it adapts well enough for the PS1. --- Featured in Part 020

Primal Rage

9. Primal Rage

Release Date: 11/14/1995 Developer: Probe Entertainment Publisher: Time Warner Interactive Time to Beating it a Couple of Times: 40 Minutes --- Port of very dumb 2D fighting game from arcade. Knock-off of Mortal Kombat but with claymation monsters. --- Featured in Part 008

Kileak: The DNA Imperative

10. Kileak: The DNA Imperative

Release Date: 9/9/1995 Developer: Genki Publisher: Sony Computer Entertainment Time to Turning on God Mode: 30 Minutes Time to Complete Disillusionment: 75 Minutes --- Dumb and poorly designed corridor shooter. Basically playable with funny dialogue. --- Featured in Part 002

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