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BraindeadRacr

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Crysis Warhead "Impressions".

I can talk on for hours and hours about the both of 'em... Like people have to describe The Force Unleashed in twelve-thousand letters, while they all could've summed it up with only a few: "It doesn't make any sense!". Hell, I can sum-up my joy with Crysis Warhead thus far in a few words...

But I won't.

"Hai thar. And dont dare to bring up my accuracy. I'm shooting a frozen butterfly 700FT above you."
See, Crysis Warhead earned itself a good, stereotypical examination. For...

Fuck it.

I am impressed by this game. Not because it's linear as all hell, and killed the original's concept of OPEN mission design. But that is forgivable...

Just like any other guntoting American; I like bangs. Booms, bangs, kabooms and <insert comic punchline here>.

And quite frankly, Crysis Warhead ain't nothing but one chaotic disaster after another.

I don't know how far I'm actually into the game, but I passed a certain moment where JSOC said "Nomad arrived on...", which I knew was the last chapter of Crysis.

But it seems like my game hasn't ended yet, and I still have atleast two more missions to go.

So far, I brought hell to a Beach-side Spa. Went on a road-rage in some APC, following someone called 'O'Neill" while causing nothing less but explosion after explosion.

Blew the hell out of a harbor site. Chased some guy around in a hovercraft over A FROZEN MOTHERFUCKING SEA.

Before I reveal more locations which you'd rather discover on your own... The game's linearity is hardly a issue. It's like Call of Duty 4, there's so much shit going on - You don't even wanna stalk a group of twenty-five Koreans that are shooting your ass off. You don't want to explore. Heck, you won't even think about "Where would this ridge take me", if you're in a frozen-wasteland.

Anyway... The game does alot more with the AI. And I mean, ALOT. Several entire missions, you'll be assisted by up to five suit-wearing badasses. Which all cloak and use strength,
"Scenic Tours around the Lin'Shan Islands include; Gasstations exploding, Americans blowing the hell out of bridges and certain death."
armor and such things at the right time. Not to mention, they actually hit something now. As in, they take kills.

Which, honestly - Isn't a bad thing. The difficulty's been screwed up a bit, where first you find yourself fighting only one beast at the time, for a long period. And then all o' the sudden, you're in a face-off with up to fifty damn space-infantry-things. And about those things, they are finally a decent enemy.

One will put a shield over others, and take cover behind objects while the shielded attack. They work in groups, and if the shield bearer falls, they scatter.

All in all, the enemy AI, with the Aliens taking the big lead, has been improved.

Also, there's a few "emotional scenes" where you get to see the real Psycho, and a few scenes that will literally blow your mind away. The game features alot more in-engine cutscenes. And to be frank, are worked out twice as well as Crysis'.

Lemme spoil one for you. Psycho's in some airfield command tower. Mission-half way point. Cutscene breaks in, and out of the blue the sky turns black and them mechanical aliens begin scavenging for dead Koreans and other "Earth materials". But there's this one, gigantic thing... Well, fuck it. You're best off finding it out for yourself.

The game's thirty bucks. And comes with Crysis Wars, perhaps the best MP "Blow shit up first, think second" kinda-game since CoD4 on the PC.

Usually, I'd say "It cant be for everyone"... Well, the game's optimized for lesser-quality systems as well as for high end systems. It has a kick-ass online feature(comes on a seperate disc). And to top it, it's a very decent FPS. Just buy it if you even like shooters, and that's it.
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