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bryehn

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Wii Fit Experiment: Sit on It!

For my first “outside the norm” experiment with Wii Fit, I decided to try and simulate what it may be like for someone with limited or no use of their legs to use the Wii Balance Board. For these tests, I assumed a person to have use of their abdominal muscles and both arms.

These tests are in no way scientific outside of a little creative math use and it should be noted that I am not a medical professional of any kind. Please take caution and be sure to warm up when trying any physical activity mentioned in this article.

The hardest part for me was the initial registration. Obviously, the Balance Board was meant to be stood on during this test. At first I started by telling Wii Fit that I was 2’ 10” (87 cm) tall, roughly how tall I am sitting down and a bit more than half my actual height of 5’ 6” (168 cm). More...
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Video Game Technology Revolutionizes Radiology

A team of former video game developers have taken their knowledge and skills to create revolutionary medical imaging software. Redmond, WA company FiatLux Imaging, released today a visualizing application set to improve access and speed in the radiology field.

FiatLux Visualize uses a mainstream video game technology, Microsoft’s DirectX graphics platform, which allows it to run on all PCs. It lets doctors analyze the 3D MRI or CT Scan images on standard PCs or PDAs. This major change in the field will improve the speed at which results can be analyzed, allowing doctors to work at any place and time, rather than being confined in radiology labs. More...

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Midnight Club: Los Angeles - Trailer #3

Rockstar Games has sent out a new trailer for its San Diego studio developed racer Midnight Club: Los Angeles. The fourth entry in the hit series will allow players to race through a hyper realistic version of the titular city.

The developers are taking an open world approach to this game, similar to Criterion's Burnout Paradise.There are no set tracks or load times, giving players freedom to play how they choose. Midnight Club: Los Angeles will feature a large roster of fully customizable, licensed cars to race.

This trailer features some high speed in-game racing footage and shows of the city's population and daylight, a new addition to the series as well as some fresh dancehall vibes. The PlayStation 3 and Xbox 360 versions are set to hit retailers on October 7 in North America and October 10 in Europe. A PSP version subtitled LA Remix is also set to ship along side its console cousins. Check out the trailer...

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Bionic Commando: Rearmed Behind the Scenes 2

Here's the second part of Capcom and Grin's behind the scenes series for Bionic Commando: Rearmed. In this episode, the developers discuss creating the world of Rearmed, re-inventing the music and the challenge of creating the game's 3D models. They also explain what Rearmed's challenge rooms will be like.

We now know that Bionic Commando: Rearmed will be arriving next week on both PlayStaton Network (Thursday) and Xbox Live Arcade (Wednesday) for $9.99 and 800 Microsoft points respectively. Still no exact date for the Windows version. The game is rated M, but this video is work safe. Check it out...
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Bionic Commando: Rearmed Behind the Scenes 1

Capcom has sent out the first in a series of behind the scenes videos for the upcoming remake of Bionic Commando, a classic NES action game.

In this video, members of the development team at GRIN discuss the characters, bosses and series heritage of Bionic Commando. They also talk about what it was like working with Capcom on Bionic Commando: Rearmed.

No exact release date has been set for this multiplatform (360, PC, PS3) title, but 1up's Jeremy Parish claims to be reviewing it, so it can't be too far off. Check out the video...

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KORG DS-10 Details and Trailer

Publisher XSEED will be releasing AQ Interactive’s synthesizer software on Nintendo DS later this year. Entitled KORG DS-10, this music creator faithfully emulates the famous MS-10 synthesizer by KORG. The DS-10 software features two patchable dual-oscillator analog synth simulators and a four part drum machine, just like the real thing.

The software features “ultra-high-quality” sound samples provided by KORG themselves. Users will be able to apply delay, chorus and flanger effects in real-time using the on-screen mixing board.

The six track, 16-step sequencer can be operated with the touch screen or with the DS buttons. Wireless connectivity will allow up to four units to play together or exchange songs and sample sounds. Check out a demonstration video...

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Rubik's World Details

Due out this October for both Wii and Nintendo DS is Rubik’s World. Developed by Two Tribes (Toki Tori), the game takes the classic puzzle to the next level. It keeps the functionality and concept behind the world famous Rubik’s Cube but revamps the rules to make it a unique gaming experience for players of all ages.

The game which includes eight original puzzles will differ between the DS and Wii versions. The game’s abstract environment will be increasingly populated by “cubies”, living and learning beings with which you can play and interact as you educate and entertain them. The better you play, the more cubies come to life, unlocking new challenges and activities.

Other perks include composing your own music, comparing your game stats and progress with friends and sharing your creations using the Wii’s online capabilities. No word as to whether this will also be the case on the DS. Prepare yourself to be hooked!


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