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Cabbage

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Cabbage

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#1  Edited By Cabbage

Bullet Witch and Vampire Rain. More Bullet Witch though, it had some actual moments of fun. Vampire Rain was so bad it's good.

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Cabbage

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#2  Edited By Cabbage

Oh my a launch controller! You must be very gentle on your things. My right sticks drifted on two controllers already from frantic Halo playing. And I thought I was doing fine.

I just suckered up and bought new ones. Good luck with the problem. :P

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Cabbage

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#3  Edited By Cabbage
@melting_window said:
When you make the player too powerful and the enemy too weak then the game just gets boring.
Splinter Cell Conviction agrees. When I play co-op with a friend, we have to not use weapons too keep it difficult on the realistic difficulty.
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Cabbage

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#4  Edited By Cabbage
@Do_The_Manta_Ray said:

Edit: Also, anyone else getting the feeling they're marketing this game to the BDSM fan-base? Young, pretty girl, barely clad, getting hurt and abused in every which way. It does seem a bit sadistic. Especially when you consider the posh, tenor voice crying out every few seconds in pain.

Yeah I think you may be onto something. Though I think tenor is supposed to be male. Either way this game should be hawt.
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Cabbage

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#5  Edited By Cabbage

I'm having a bit of a complex too. It's like I'll never forget about the half dozen awkward Swedes who made the stupidly rad game. It should be fun. I like how the art director referred to his team which "consisting of myself,  mostly..." LOL

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Cabbage

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#6  Edited By Cabbage

Itagaki never gets old. He's been the same creep behind the glasses since his DOA publicity.  I'm glad he has Valhalla where he can do stunts like this whenever he wants.

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Cabbage

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#7  Edited By Cabbage
@WickedFather said:
@Cabbage said:
Fable 2 is the first one I thought of and I haven't even played it.   Peter Molyneux said "With another new thing, which is using music, and effects, and camera cuts. I want you to think of the sword as a conductor's baton. As you're fighting, we'll be introducing different musical elements, the more successful you are. And we'll be upping the tempo of the music, the more abilities that you unlock."
Molly P would say that about a beeping noise that happens when you're down to one heart in Zelda.  That's really what he sees in his mind.  He once wrote a poem about a doorbell that he thought was trying to seduce his essences.
Haha I'm sure he would. I'm not a big fan as I am too aware of his chronic hyperboles (like David Cage). I only remember it since he made it sound like a huge revolution in interviews.
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Cabbage

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#8  Edited By Cabbage

Fable 2 is the first one I thought of and I haven't even played it. 
 
Peter Molyneux said "With another new thing, which is using music, and effects, and camera cuts. I want you to think of the sword as a conductor's baton. As you're fighting, we'll be introducing different musical elements, the more successful you are. And we'll be upping the tempo of the music, the more abilities that you unlock."

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Cabbage

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#9  Edited By Cabbage

Metal Gear Solid 3. Good story bogged down by blurry jungles, typically silly gameplay, unexplained game mechanics, boss fights that are lame (cool characters), etc. Still loved the first for all it's faults, but damn if 3 isn't the letdown of the series.

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Cabbage

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#10  Edited By Cabbage

I played Halo 2 before 1 so it had a much bigger impact on me. Outskirts was my favorite level because of the tight alleys and twangy guitar piece. It had short range, long range, and vehicle battles. The sword and sniper rifle hidden on the rooftops were cool to find as well.
 http://www.youtube.com/watch?v=l9TyjOgBlYU&feature=related

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