I agree wholeheartedly, the encounter design in this game was awful, and that really says something in a series not exactly known for balanced combat scenarios.
The sheer frustration of dying for the 20th time in an encounter where you are being shotgunned, sniped, being pinged by grenades thrown with the frequency and accuracy of pitching machine, and engaged in fisticuffs all at once from all directions was almost too much for me. Playing only on normal I felt like I got through most of the later combat sections purely by a combination of luck and rote memorisation.
Such a shame, nearly everything else about this game is stellar. It's beautiful, the set-pieces are as good as ever and the acting and characterisation are the absolute best in the series, even the puzzles are improved. The first half balanced the story, exploration and combat elements so perfectly I really thought they finally had the formula down-pat, then the last half degenerates into one frustrating combat encounter after another, and another.
Despite this, I still really enjoyed the overall experience of Uncharted 3, I just would have enjoyed it a lot more if I didn't have to murder the population of a small countries worth of overly aggressive mercenaries.
Maybe just a large cities worth next time Naughty Dog?
Log in to comment