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celegorm_menegroth

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celegorm_menegroth

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@mb: What I think makes Destiny different from other MMO type games is how "roles" are defined. Other class based games entry to a specific raid or event was predicated upon a class (or even more specifically a build) which was augmented by a weapon/armor choice. Destiny classes, armor and builds are largely inter-changing parts. (It's actually a credit to Bungie, in a weird way, that they made classes and skill trees that were really well balanced). With a couple exceptions in raids, I don't think I've ever seen someone say "man, we really need a Hunter for this part." In previous games one specific skill, or trait, or combination of two or three things created something which necessitated a nerf.

What people say in Destiny? "Man, we really need a [Weapon Type and/or Damage Type] to do this part." [ Edit - there are no weapons that are exclusive to any of the three classes (or even the skill trees) in Destiny. ]

And then people realize that [WeaponA/B/C] is the best of that type? And the min/max crowd that plagues every MMO starts to filter who they're willing to party with based upon who has the "best" weapon for that encounter.

This situation was aggravated by the fact that (until now) one specific weapon essentially trumped all others in PVE; and encounters that might have required other weapon types or strategies become steam-rollable by simply out-muscling it with the Gjallahorn.

Enter said min/max crowd who says, "man, you know how we do this? Everyone get fully maxed out Gjallahorns." So, rather than having one niche player who happened to be playing the right class (1 of 8 to 16 classes) and the right build within that class (1 to 3 skill trees per class, usually) and using the right skill (which may or may not have been easy to acquire or change to after the "path to OP" was discovered)... and everyone bitching that "man, that guy's overpowered! nerf XYZABC build!" ... you now have a situation where Everyone can be the OP guy, all you have to do is get the exotic drop.

Which ... easier said than done. Lots of random rolls, or you wait for them to be sold at a specific vendor for a currency that itself was a pain to acquire until the latest expansion.

So, rather than having a small minority of the player-base being OP, you potentially have Everyone OP. Any nerf of that specific build in other games would have resulted in the jubilation of the masses? Is now being met with an annoyed playerbase across the board as people are accustomed to using or (or dreaming of getting it).

At least, that's my informed observation of the situation. I've never had the mythical beast, so I really can't tell you what it's like to be in that exclusive club.

I get by with an Invictus ... a shotgun that regenerates ammo and rips through anything in its path in hilarious fashion. And, other than a couple minor tweaks? Will remain unchanged ... so, I'm laugh'n.

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celegorm_menegroth

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For scenario 1? ... Someone cue up Madden's breakdown of the potential failings of the forward pass ... "When you throw the ball, one of three things can happen, and two are bad ... so I always told my offensive coordinator, only let my quarterback throw the ball when we can accept bad things will happen two out of three times. And, Boom, we throw the ball."

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celegorm_menegroth

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I like the changes - especially to pulse rifles. I was using a Red Death in the crucible long before it was fashionable (apparently) ... but always felt that the 6-8 bursts per reload seemed a bit harsh for pulse rifles. It essentially means you can engage two targets, with hopes of killing both, before needing to reload. Seems like every other weapon type out there can hang in a firefight longer than that.

@jonny_anonymous:I personally really hope that the additions coming include a lot of new armor and we're finally given the chance to alter our shields. It'd make the crucible a lot more interesting to have guardians using the void/arc/solar shield types.

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celegorm_menegroth

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Well his post is as long winded and convoluted as the instruction manuals for his games (which he credits himself with making, so perhaps there's a reason for that).

But ... he does make a few decent points. The licenses, the expanding scope of the game, the quote from Roberts about how all of the 80+ million is to go directly to funding development (and Derek Smart's use of that as evidence for the game being a run-away train in development) ... which, doesn't stack up with the rival claim that there's a mismanagement of funds for such things as private jets; but, hey, whatever.

And through all of the ranting and rambling ... he continues to come back to a solid point I have to agree with. Neither Star Citizen nor Squadron 42 are actually games yet. While he is probably the wrong person to be a messenger? He might be accurate in his assessment of the likelihood of success to deliver on the currently proposed Star Citizen, and how this expanded scope has doomed the originally proposed game along with the companion Squadron 42.

Not that he has much of a leg to stand on while making these claims. Some would argue that Battlecrusier 3000AD Gold Edition isn't actually a game, either.

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celegorm_menegroth

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Sold. XL.

Any chance of putting the old shirts up for sale again? Maybe tweak the colors so us "Johnny-come-lately" type who missed buying them the first time don't upstage the early adopters?

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celegorm_menegroth

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Good to see that the first "Play Station" was used to play/is capable of playing Metal Gear Solid.

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celegorm_menegroth

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The front page of this site ... perhaps on the top bar, a little to the left of the GiantBomb logo? There needs to be a little RIP Ryan ... or ... Taswell ... or ... something.

And it should be a link to a page filled with all of the incredibly hilarious shit Ryan did for this site, and the community that lapped it up while howling with laughter.

Still sucks that he's not The Host of GiantBomb anymore.

Keto

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celegorm_menegroth

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This could be turned into one super-intense venn diagram ...

But, more to the point - a lot of the guys have a big reverence for Quake/Unreal ( Jeff and Drew especially, Brad as well I think and maybe Rorie? ). Brad's big thing before Dota2 was Starcraft 3 ( it seems like he's a secret e-sports fan-boy - he really enjoys the competitive/technical aspect ). I think Patrick's favorite game while he was on the site was actually Spelunky ( seem to recall him saying that it was his "one game" that he could always go back to "forever" during one of the GOTY discussions ). Jeff went through a big adventure game phase, by his own admission ( the Lucas stuff, specifically, although I think he said he never played Grim Fandango ). Brad used to go multi-controller to play the X-Wing and TIE Fighter games. Vinny is also seems like a big RPG guy, especially Dragon Age, Persona and Witcher games ( I seem to recall him saying he's played all of the old isometric cRPGs, but I might be wrong and he may have only played the Baldur's Gate stuff ). Drew and Dan both apparently really like Half Life Black Mesa, and I believe at least Drew has said he was big into Counter-Strike for a while.

Ryan? ... Well, Ryan seemed to be a bit all over the map. He had major love for the Marvel Ultimate Alliance game ( not sure if he was into both or just the first/second one ). Some serious love for FMV shooters. And was apparently the super secret anime editor ... so ... take that for what you will? But, really, Ryan just loved, LOVED the Dumb. Super dumb!

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celegorm_menegroth

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@schlorgan: There's a "review" on GOG from some guy who, minutes after the game was to go live, gave it one star because "it's 10 minutes after the release deadline, and I can't play yet." That's it!

So ... I guess there will be balance to the "best game evar" reviews?

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celegorm_menegroth

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It's a single book, and rather short ...

The Carpet Makers, by Andreas Eschbact.

If "Earth" is in there, it's a concept that's never touched upon ... and everyone in it is definitely "Human."

Also? One of the best hard sci-fi books you've probably never read. Check it out.