Ok, well some of these will be elaborate Ideas I've had and others will be very basic.
Sometimes I just feel like thinking about random stuff and I come up with these Ideas.
#1 Psychopath: Stealth/Action/Rpg Elements/ Horror?/Comedy? Game (Genre? means possible themes that could be mixed in or left out depending on how it should go)
Basic Concept: a stealth action game where You, play the horror villain. Too many times have we played horror games attacked by psychopaths or monsters, how come no one has figured a good role reversal, a good example of this is the Destroy All Humans series, instead of defending the earth as a human, you destroy it as the aliens, and it's because of this series that I think it could be either serious or it could be kind of tongue and cheek like that series.
You would play a movie-stereotype psycho path, and each monster would be a different class. It could be open world and take place in a town and your missions will be rated in the form of a newspaper detailing the mission as if it was an incident.
Some Sub-concepts, terror bar, as you terrorize the victims in each mission in subtle or obvious ways, they become more panicked and do random or worse decisions, on the other hand if you aren't terrifying enough, they become braver and smarter and will go out to attack you. A lot of this game will rely on AI so a major factor would be good AI.
You could also have victims AI and characteristics based off of horror movie victim stereotypes a few are, coward that turns on friends when powerful enough, dumb jock, bad-ass hero, obviously the last choice would be in only the hardest missions and their could be liberties taken. But the Terror bar would be a major concept.
Each Class that you choose form has attribute sit can level up and abilities you gain by spending exp after mission, and each class is based off of a horror movie villain. But obviously early on in the game to mid game their combat abilities would have to be toned down to discourage going in and just killing everyone at once, thats also why either enemies may have to scale or on each level get progressively harder enemies, more enemies, and environments : Jason-
melee and acquires ranged, All around stats, combat is weapon focused and with a wide range of makeshift weaponry, Upgradeable armor and weapons, a bit more exp, and certain extra traits as choices, Enhanced int/str/mobility(dex)/Fear/stealth, good beginner class, very clever.
He could also take off his mask/costume and blend into the crowd.
Alien Broodmother-Â ranged and melee, average int, average dex, bad strength, good stealth, good fear, controls a certain number of smaller alien minions that increase as levels go up starting at one minion, eventually increasing, can spit acid, give birth or hide in people, terror noises, very good at hiding and surprise attacking, upgradeable carapace below average clever
Then maybe Vampire, Werewolf, Zombie, Alien Predator, Robot, Demon, Ghost of course on the other hand you could use a normal human psychopath who has a wide variety of skill trees and make it more realistic in that aspect.
Anyways next Idea.
#2Â Â Â Â 7-Eyes
First Person/ Puzzle
Basic Concept: Think Portal, but instead of using portals as a concept that the game revolves around, the main chracter uses camera angles via multiple floating eyes
The main character would be a blind demon with 7 floating eye minions that see for him, and using these and the different abilities each eye has you solve puzzles t oescape the tomb you were sealed in, and maybe defeat enemies. It would be very important to make the camera angles impressive and hard puzzles.
#3 Rpg Tennis Game
Rpg/ Sports
Basic Concept: Updated version of mario tennis for the GBC, with better graphics
I remember loving Mario Tennis for GBC more then any other sports game, it was sports sure, but an rpg as well.
 You had stats that affected distance of the ball, response time, speed of the chracter, ability to stop after running, power, accuracy, and equipment that affected this as well.
Having some form of this as well as maybe some new concepts and better graphic would be amazing.
#4 Transform
Open World/ Third Person/ Rpg?
Basic Concept: Continuing open world superhero games, you are a super hero who gains the properties of what he touches and can absorb energy.
Basically I got this idea after seeing trailers for Prototype (I have such high hopes, I hope to god I'm not let down) like becoming water after touching water, fire after touching fire, when you are water you take damage from electricity and maybe have an attack that conducts it to an enemy but you take damage, when your on fire it affects your entire environment, burning grass, posters and the ground, melting things, touching metal makes you have a harder time jumping and slower but you do more damage and take less
And rubber stretching, gas will make you invincible and able to travel through non airtight surfaces, but you can't do damage, just an idea, needs more elaboration.
So those are some of my ideas, tell me which ones suck, or are good, or whatever, I'll probably have more in the future.
-Cogito
This Tape Will Self-Destruct
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