@bludgeonparagon: And still nothing of note to add other than double speak.You say that you didn't invalidate anything yet at the same time you wave them off as "nitpicks" after claiming the issues only exist from "digging deep".
Hey man it's cool that you like the game warts and all so sorry if your enjoyment of the game hinges on dismissing any negative views of it.
@bludgeonparagon: must be from me starting a replay of 1 where the difference is...noticeable...to put it lightly, but sure, go ahead and shrug off my other list of concerns. Really outing yourself on ignoring any problems this game always had.
Watching these again really hammers home how consistently great the last two games were while ME3 was an intense mix of highs with some of the lowest points in the franchise peppered throughout. I will say that I have forgotten how many great moments 3 had because those memories faded away for me because of the bad taste the ending left in my mouth so watching this all again has been fun.
At the same this is also a reminder of how watered down parts of this game ended up being because of EA's push for broad appeal sales. I didn't mind it being way more of a shooter with light RPG mechanics because the gameplay was solid but the stripped down Citadel, dumbass way of picking up side quests by eavesdropping on everyone like some stalker, stripped down conversation options, pointless "War Asset" system, and bad character makeovers/additions like sexbot EDI, Officer Meathead, Kylo Ren Reject, and giving Liara massive breast implants will leave this game at the bottom of the ladder of this franchise for me even if you don't factor in the weak ending that was face lifted by DLC.
(Andromeda doesn't count, it was an ambitious fan-fiction game made by modders and I'll hear nothing to the contrary!)
Watching these again really hammers home how consistently great the last two games were while ME3 was an intense mix of highs with some of the lowest points in the franchise peppered throughout. I will say that I have forgotten how many great moments 3 had because those memories faded away for me because of the bad taste the ending left in my mouth so watching this all again has been fun.
At the same this is also a reminder of how watered down parts of this game ended up being because of EA's push for broad appeal sales. I didn't mind it being way more of a shooter with light RPG mechanics because the gameplay was solid but the stripped down Citadel, dumbass way of picking up side quests by eavesdropping on everyone like some stalker, stripped down conversation options, pointless "War Asset" system, and bad character makeovers/additions like sexbot EDI, Officer Meathead, Kylo Ren Reject, and giving Liara massive breast implants will leave this game at the bottom of the ladder of this franchise for me even if you don't factor in the weak ending that was face lifted by DLC.
(Andromeda doesn't count, it was an ambitious fan-fiction game made by modders and I'll hear nothing to the contrary!)
Hard to fault Abby here for how she's playing because the game was always designed with a tilt towards more action than outright survival horror. Ammo isn't all that scarce and the enemies don't become serious threats until way later in the game unless you play at higher difficulties.
That plus the waypoint feature lets you make a beeline through the progression without forcing you to pay attention at all to what's happening in the story. That's what leads to the issues I'm having with this feature's format. The unique spin this game had was the intricate audio design that's completely fallen by the wayside here, to put it lightly.
I always took it way slower because at the time I enjoyed drinking in what was basically a better, more realized 'Event Horizon' like, environment but I can't expect anyone to play it exactly how I played it either, at that point I'll just replay it myself.
That said, although I appreciate that they took up the community's requests to play this, I just can't bring myself to keep watching these. Sorry.
@humanity: kind of hard to lose track of progression when you can just throw down the waypoint line to see where to go. Definitely was blown away by how quickly she blew through the turret sequence. In some other ways her play style can be rushed and messy but it sure does get great results.
@robo: Idk, I think the story in 1 isn't that bad. The whole Unitology introduction and how things started to kick off from the planet cracking was told well enough. The story just started to fall off the rails with the sequels and let's not forget the fucking Moon Crew at the end of 3. Shit was hilariously bad.
Totally agree with everything else. This is an atmosphere game. The horror overtones would have come out better in a Crazy Frights feature not this, but hey I'll take what I can get.
colourful_hippie's comments