@warpig87: yea I guess but I didn't see anything that looked to complicated that a 16 button config couldn't handle.
I guess my point is that a game based on tactical teamwork & communication you're depending on an active & involved community for the game to be played at its ultimate potential & enjoyment. I feel like limiting it to mouse & keyboard when it's not necessary will only limit the amount of people in the player pool & hinder the growth of the game.
Which frustrates the hell out of me cuz I'm a huge fan of tactical military shooters but having found anything since GRAW that struck the right balance for me & while I see a lot of things I loved about it in SQAUD, without a dedicated & growing player base it doesn't seem like a worthwhile investment of my time or money.
@simkas: huh I didn't notice any complex operations systems seems like a pretty straight forward fps hard to believe they couldn't just add any necessary inventory menus etc. What with having a map always readily available seems like a natural function. But hey no 3rd person or freelook, you might be right sounds WAY to complex for a controller
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