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dagas

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We need a new 2 dimensional grade system for video games.

Since people started to review games they have used a 1D system consisting of only one axis. Very much like the dark/light side in games like KotOR. What I would like to see is a 2D system with two axis. More similar to morality systems in more modern games it has two scales. The first one is on a scale from 1-5 says how good the game is from an objective view point (I know that true objectiveness cannot be achieved in practice, but it should be the goal). The second scale should be how good the game made you feel or how much it meant for you. There are games that are clearly bad games, but you love them still. Just as there are great games, that for some reason doesn't do it for you. 
 
You might say that some sites use a multi-dimensional grading system having story, gameplay etc in separate categories, however those are then baked into some sort of total score. I want the objective and subjective (I call them that even though that's an oversimplification) scores to be seperate and in fact it would be wrong IMO to try to turn them into one score. 
 
A few examples for me would be Dreamfall obj: 3 sub: 5, Gears of War Obj: 5 sub: 2, Mass Effect obj: 4, sub: 5 
 
This would make things more clear if the reviewer things it's a well made game or a game that he/she loves because of it's charm. As it is now it's impossible to distinguish between a well designed game that is still not that fun to play and a not so well designed game that still is fun to play both which might be given 7 out of 10 in the system most people use today even though they are clearly very different games. 
 
This could mess things up for gamerankings and metacritic, but that isn't necessarily a bad thing in my book since 75 % doesn't say much about a game anyway. 
 
EDIT: Sorry for the bad English, I could blame it on not being a native English speaker, but mostly it's because I'm tired and it just turned midnight here. I just needed to get that rant of my chest before I could sleep ^^   
 
EDIT2: So it seems most people think it would be a bad idea. Then I ask how else should be solve the problem I was talking about? For example, should I give Dreamfall a 7 because it's not that good gameplay wise and put it in the same score department as Tomb Raider and such games with better gameplay but worse story even though Dreamfall moved me emotionally more than almost any other game? The other option would be to give it a 10, but that seems just as wrong as it clearly is not a perfect game or even near being perfect. And any score in between would just be a poor compromise.
 
Do you at least understand my dilemma? 
 
The only other solution I have is to go the way book reviews are and not try to put a number on how good it is, simply explain what we like and dislike about it and why. Because it just seems wrong IMO to put a game I care nothing about, but that is a competent game and another game that I care very much about but that isn't really a good video game in the same category.

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dagas

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Edited By dagas

Since people started to review games they have used a 1D system consisting of only one axis. Very much like the dark/light side in games like KotOR. What I would like to see is a 2D system with two axis. More similar to morality systems in more modern games it has two scales. The first one is on a scale from 1-5 says how good the game is from an objective view point (I know that true objectiveness cannot be achieved in practice, but it should be the goal). The second scale should be how good the game made you feel or how much it meant for you. There are games that are clearly bad games, but you love them still. Just as there are great games, that for some reason doesn't do it for you. 
 
You might say that some sites use a multi-dimensional grading system having story, gameplay etc in separate categories, however those are then baked into some sort of total score. I want the objective and subjective (I call them that even though that's an oversimplification) scores to be seperate and in fact it would be wrong IMO to try to turn them into one score. 
 
A few examples for me would be Dreamfall obj: 3 sub: 5, Gears of War Obj: 5 sub: 2, Mass Effect obj: 4, sub: 5 
 
This would make things more clear if the reviewer things it's a well made game or a game that he/she loves because of it's charm. As it is now it's impossible to distinguish between a well designed game that is still not that fun to play and a not so well designed game that still is fun to play both which might be given 7 out of 10 in the system most people use today even though they are clearly very different games. 
 
This could mess things up for gamerankings and metacritic, but that isn't necessarily a bad thing in my book since 75 % doesn't say much about a game anyway. 
 
EDIT: Sorry for the bad English, I could blame it on not being a native English speaker, but mostly it's because I'm tired and it just turned midnight here. I just needed to get that rant of my chest before I could sleep ^^   
 
EDIT2: So it seems most people think it would be a bad idea. Then I ask how else should be solve the problem I was talking about? For example, should I give Dreamfall a 7 because it's not that good gameplay wise and put it in the same score department as Tomb Raider and such games with better gameplay but worse story even though Dreamfall moved me emotionally more than almost any other game? The other option would be to give it a 10, but that seems just as wrong as it clearly is not a perfect game or even near being perfect. And any score in between would just be a poor compromise.
 
Do you at least understand my dilemma? 
 
The only other solution I have is to go the way book reviews are and not try to put a number on how good it is, simply explain what we like and dislike about it and why. Because it just seems wrong IMO to put a game I care nothing about, but that is a competent game and another game that I care very much about but that isn't really a good video game in the same category.

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Video_Game_King

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Edited By Video_Game_King

How the hell would that work? It just seems too ridiculously confusing to both sides for it to be of any use.

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Heartbreak

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Edited By Heartbreak

no

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DrRandle

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Edited By DrRandle

I think we need to stop having stupid numbers that try to quantify things that can't be quantified, you know, like Art. I think the only reviews that should be allowed to give numbers/grades/stars/ipods come from Consumer Reports, a non-profit organization. Otherwise we're talking critiques vs. reviews. I'm not going to be so self-inflated as to link to my discussion about this elsewhere, and will just say that reviews based on the concept of "how much fun I had" are flawed in that you are not everyone else.  Adding more numbers and scales isn't going to help make this any better.

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iamjohn

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Edited By iamjohn

There is no such thing as an "objective review."  Reviews are subjective.

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Yummylee

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Edited By Yummylee

nnnnnno we don't
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MrKlorox

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Edited By MrKlorox

Yeah... let's rate things according to D&D alignment. GTA4 is totally a Chaotic Neutral.

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Cornman89

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Edited By Cornman89

And how does one formulate an objective score regarding a game's quality?

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CowMuffins

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You write the first one, we'll all follow suite.

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gike987

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Edited By gike987
@Cornman89 said:
" And how does one formulate an objective score regarding a game's quality? "
If it's free from bugs for example.
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Slippy

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Edited By Slippy

Thread needs more 8 sided dice.

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iamjohn

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Edited By iamjohn
@gike987 said:
" @Cornman89 said:
" And how does one formulate an objective score regarding a game's quality? "
If it's free from bugs for example. "
Uncharted 2 is a game that's filled with occasional graphical glitches and there were numerous times where I jumped into a wall only to be stuck suspended in mid-air for a couple seconds before the game put me back down.  Also my game crashed once. 
 
None of this affected my enjoyment of the game in the least, and I probably wouldn't even bother bringing them up if I were writing a review, but would I still have to mark the game down in your goofy scale for being glitchy in spots even though the glitches never affected my enjoyment of the game?  Further proof that there is no such thing as an objective review.
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Bigandtasty

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Edited By Bigandtasty

Reviews are inherently subjective. This reminds me of that scene in Dead Poets Society.

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Jimbo

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Edited By Jimbo

I wouldn't say we need it, but it isn't a terrible idea by any means.
 
Take the 'Reviews are only opinions!' bandwagon with a pinch of salt, that shit is everywhere at the moment.

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iamjohn

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Edited By iamjohn
@Jimbo said:
" Take the 'Reviews are only opinions!' bandwagon with a pinch of salt, that shit is everywhere at the moment. "
Please tell me, then, what a review is if it's not an opinion piece written by someone claiming to have an expertise in a field?
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thatfrood

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Edited By thatfrood

I think we should just be robots.

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W0lfbl1tzers

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@ThatFrood said:
" I think we should just be robots. "
I agree. I hate sleep and that would help me with my sleep "problem"
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Metric_Outlaw

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Edited By Metric_Outlaw
@Cornman89 said:
" And how does one formulate an objective score regarding a game's quality? "
You pick either 1, 2 , 3, 4, or 5.
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Bigandtasty

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Edited By Bigandtasty
@Jimbo said:
"Take the 'Reviews are only opinions!' bandwagon with a pinch of salt, that shit is everywhere at the moment. "
Without opinions, reviews are just a list of features. Even things like "good graphics" and "good control system" are subjective. People may be able to describe some parts of the game objectively but how are they to assess those features objectively?
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thatfrood

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Edited By thatfrood
@W0lfbl1tzers said:

" @ThatFrood said:

" I think we should just be robots. "
I agree. I hate sleep and that would help me with my sleep "problem" "
Dude man, if we were robots we wouldn't even need to bother with this review stuff. We could just calculate this shit.
 
Indigo Prophecy? Oh, that's 53 Pi Sigma quant(87)
Forza 3? Ki Delta 34
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jeffgoldblum

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@Heartbreak said:
" no "
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Dark_Jon

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Edited By Dark_Jon

Screw 2D grade systems, we need 3D ones! 
 
If Mass Effect is the vector [3 5 2] and Dragon Age is the vector [1 4 3], what game is the resulting cross product of the two vectors?

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Jimbo

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@iAmJohn said:

" @Jimbo said:

" Take the 'Reviews are only opinions!' bandwagon with a pinch of salt, that shit is everywhere at the moment. "
Please tell me, then, what a review is if it's not an opinion piece written by someone claiming to have an expertise in a field? "
A review should be a mix of both subjective opinion and objective fact*.  It would not be impossible to have a review scale represent them both seperately - whether it would be desirable or not is a different matter.  
 
I'm sure you have played janky games which you really enjoyed and extremely well made games that you didn't enjoy as much, right?  You can still enjoy the former more whilst appreciating that the latter is the better game - I believe that's what the OP wants to see represented.
 
*eg.  "I enjoyed the story." vs. "The story doesn't make sense." - the latter is not a subjective opinion, it is a statement of fact and the person making it is either right or wrong, the story either makes sense or it doesn't.
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misterpope

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Nope.
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Civraz

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You sound like Dr. J. Evans Pritchard, PhD.

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dagas

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Edited By dagas

The objective, subjective distinction was a bit misinforming perhaps. What I meant was 1 you judge the game as a game (gameplay, game design etc.) and 2 you judge how the game makes you feel, how it moves you etc. Both are subjective, but one is based on reason if you like to call it that while the other is based on feelings. Maybe a brain and heart score would be a better way to put it, but of course that oversimplifying it as well.

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dagas

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Edited By dagas
@iAmJohn said:
" @gike987 said:
" @Cornman89 said:
" And how does one formulate an objective score regarding a game's quality? "
If it's free from bugs for example. "
Uncharted 2 is a game that's filled with occasional graphical glitches and there were numerous times where I jumped into a wall only to be stuck suspended in mid-air for a couple seconds before the game put me back down.  Also my game crashed once.  None of this affected my enjoyment of the game in the least, and I probably wouldn't even bother bringing them up if I were writing a review, but would I still have to mark the game down in your goofy scale for being glitchy in spots even though the glitches never affected my enjoyment of the game?  Further proof that there is no such thing as an objective review. "
I agree with you that it should not affect the score because in the end it's about how much you enjoy the game. That is why I want to separate the scores. As it is now, a game like Mass Effect which at least to me was one of the best experiences ever in video games gets lower scores because people bash on the technical aspect of it like texture pop-in and slow elevators and that is legitimate criticism, but how should I judge such a game? On the one hand I haven't enjoyed a vidoe game as much since KotOR so I want to give it 10/10, but on the other hand it has issues and it could certainly be better from a technical point of view. That is why I want two systems, I want to be able to say both that I think it's the best video game experience I've had in a long time, but that it's not perfect and has issues and one number doesn't convey that.
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CL60

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No thank you.

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bjorno

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6d reviews, PLEASE

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TwoOneFive

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Edited By TwoOneFive

okay OP 
Review WET with your idea...

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AltonBrown

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I'm usually a 2d6 when it comes to reviews, but if the game makes a Save vs. Opinion throw at a -6 penalty, I'm knocked down to 1d10.

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JJWeatherman

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@MrKlorox said:
" Yeah... let's rate things according to D&D alignment. GTA4 is totally a Chaotic Neutral. "
lol
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chstupid

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Over 9000 D reviews!!!!!!! 
I'm sorry I had to do it
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dagas

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Edited By dagas

So it seems most people think it would be a bad idea. Then I ask how else should be solve the problem I was talking about? For example, should I give Dreamfall a 7 because it's not that good gameplay wise and put it in the same score department as Tomb Raider and such games with better gameplay but worse story even though Dreamfall moved me emotionally more than almost any other game? The other option would be to give it a 10, but that seems just as wrong as it clearly is not a perfect game or even near being perfect. And any score in between would just be a poor compromise.
 
Do you at least understand my dilemma? 
 
The only other solution I have is to go the way book reviews are and not try to put a number on how good it is, simply explain what we like and dislike about it and why. Because it just seems wrong IMO to put a game I care nothing about, but that is a competent game and another game that I care very much about but that isn't really a good video game in the same category.

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Bigandtasty

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Edited By Bigandtasty
@dagas: I understand your dilemma, but I think making the review system more complicated is not the answer. I would prefer eliminating review scores rather than doing that.
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CharlesAlanRatliff

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@iAmJohn said:

" There is no such thing as an "objective review."  Reviews are subjective. "

This.  
 

@Jimbo

said:

 "I enjoyed the story." vs. "The story doesn't make sense." - the latter is not a subjective opinion, it is a statement of fact and the person making it is either right or wrong, the story either makes sense or it doesn't. "

 
Not so. Just because the story doesn't make sense to one person, does not mean it can't make sense to another. That is completely subjective, not a matter of right or wrong. Everyone is different and have had different experiences in their life that may assist in the understanding of something that another cannot.
 
 
Objective reviews of videogames are impossible. I am getting really tired of discussions like these.
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Hamst3r

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Edited By Hamst3r

There's no need for that separate score. What needs to happen is the removal of all that extraneous stuff from current review systems. The only important factor is the experience. I call it fun factor though it encompasses more than fun.
 
I find it ridiculous that some review sites still have a score "breakdown"; Graphics, Sound, Gameplay, Story and Replay Value which they then add up for the final score. It's completely useless.
 
A game rating shouldn't literally rate the game - "DiRT 2 - 9.0, except that the ground textures aren't that great and the water effects look like shit...so, 8.5" -, but the experience had with the game. Sometimes reviews sound like the writer hasn't even played the game but is simply observing it from behind glass. :P
 
EDIT: just read your Dreamfall example. Well, did the "poor gameplay" actually hurt the experience of the game? If not, it shouldn't affect the score and who cares. If it did, then clearly it's an issue and should be noted and should indeed affect the score. Either it moved you emotionally and it's a little funky to play or it moved you emotionally but it's fucking broken as shit. :P

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21stCenturyJesus

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Edited By 21stCenturyJesus
@dagas:
well first off, i think we should do away with scores altogether so more people would stop basing their buying decision on a score. However thats totally unrealistic given the current state of the industry. So needless to say i completely agree with you. For example, crackdown is technically not a great game. On an qualitative scale i would have to give it around a 7, or on the gb scale, 3 stars. But when i rank the game on how much fun i had with it, it's a 5 star game. I mean something like Gta4 is technically superior to crackdown, but i still spent way more time  playing crackdown. What you also have to keep in mind though, is how the scoring system on different sites work. A 7 on destructoid means something completely different than a 7 on ign. The rating scale on destructoid, for example, is from 1 - 10, and is more subjective than the ign spectrum which generally feels like its from 7-10, and is more objective.
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TobyD81

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Edited By TobyD81
@Bigandtasty said:
" Reviews are inherently subjective. This reminds me of that scene in Dead Poets Society. "
You too? When I hear "objective review" I think of that being a list of facts and statistical data about a game, which I don't think many people are looking for to guide their purchasing decisions. I want to read reviews that are people's subjective opinions about how the game made them feel; I'm happy to read more than one too, as different reviewers with different tastes will have different opinions, maybe some that align more closely to mine.
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PureRok

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Edited By PureRok

I actually like this idea, but not based around "subjective" and "objective".

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dagas

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Edited By dagas
@21stCenturyJesus said:
" @dagas: well first off, i think we should do away with scores altogether so more people would stop basing their buying decision on a score. However thats totally unrealistic given the current state of the industry. So needless to say i completely agree with you. For example, crackdown is technically not a great game. On an qualitative scale i would have to give it around a 7, or on the gb scale, 3 stars. But when i rank the game on how much fun i had with it, it's a 5 star game. I mean something like Gta4 is technically superior to crackdown, but i still spent way more time  playing crackdown. What you also have to keep in mind though, is how the scoring system on different sites work. A 7 on destructoid means something completely different than a 7 on ign. The rating scale on destructoid, for example, is from 1 - 10, and is more subjective than the ign spectrum which generally feels like its from 7-10, and is more objective. "
Which is a good argument against sites like metacritic and gamerankings. It's hard enough to give a score in a review, but to take several of those scores from different sites that use different systems and try to come up with some sort of mean number...I started my education to become a statistican in August and I can tell you that if I took numbers from a bunch of different places using different scales my teacher would not be happy. 
 
As you say though, as it seems metacritic is only getting more and more important to gamers and to developers.
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TheJollyRajah

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Edited By TheJollyRajah

I'm just loving the cynicism in this thread. I guess it's cool to post "no" without giving any explanation, as HeartBreak did. If that post doesn't qualify as spam, I don't know what does. 
 
That said, I don't know if I'd agree with the OP. I think you can't be objective without being subjective, because everyone thinks objectively in a different way. Everyone has different ways of arriving to a conclusion, and everyone views things through their own pair of glasses because we've all had different experiences throughout our lives that dictate how we see things. I hope I make sense...
 
When someone tries to be objective when they write a review, they're really being subjective, because they score it based on what they think everyone else thinks is a good game. I hope this doesn't sound like a jumble of words.... believe me, it's hard to explain.  
 
I do think you're idea is an interesting one, but not necessary. 
 
And to those who want to eliminate scores altogether- I think that's the dumbest idea ever.

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Synthballs

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Edited By Synthballs

I like this kinda review
 
"Games shit, shouldnt touch it"
"Games not bad, be careful"
"Games great, go for it man"
 
Thats about how I like my reviews. Extra detail optional.

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crystalskull2

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Edited By crystalskull2

Not a very good idea because different sites will give different numbers and it will be very confusing.

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Jimbo

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Edited By Jimbo
@Vito_Raliffe said:

@Jimbo

said:

 "I enjoyed the story." vs. "The story doesn't make sense." - the latter is not a subjective opinion, it is a statement of fact and the person making it is either right or wrong, the story either makes sense or it doesn't. "

 Not so. Just because the story doesn't make sense to one person, does not mean it can't make sense to another. That is completely subjective, not a matter of right or wrong. Everyone is different and have had different experiences in their life that may assist in the understanding of something that another cannot.  Objective reviews of videogames are impossible. I am getting really tired of discussions like these. "
"The story doesn't make sense to me." is a completely different sentence to "The story doesn't make sense".  You don't like that example?  How about this one:  "There are regular drops in framerate".
 
I didn't say the review would be objective, I said there should be elements of objectivity within a review.  It's no coincidence that independent reviewers regularly come to very similar conclusions about any given game - some games really are better than others.  Forza 3 is actually a better game than Big Rigs, short of some teenage philosophy bullshit about nothing being true.  
 
There is value in both the reviewers emotional response to a game and their detached, technical critique of it.  Currently these elements are represented with a single combined score.  The OP is suggesting those elements could be represented with seperate scores, and he's right, they could be.  Like I said, whether they should be or not is a different matter.  It seems the response du jour is to basically suggest that game reviewers are entirely unskilled idiots who can't tell a good game from a bad one; not that such things even exist because a games quality is entirely subjective.  The implication is that all you need to review games is a pulse and the ability to form an opinion - any opinion, because you can't be wrong anyway.  If I earned a living reviewing games and had to read "It's only his opinion." about 200 times after every review I would get super pissed off about it.
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gamer_152

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It would be an interesting idea to see in practice but I really have two issues with it. Firstly you've already shown that you are aware that a reviewer can never truly make an objective assessment of the quality of a game, the quality of a game is a subjective concept to begin with. This essentially means the objective score will be the reviewer's prediction of how well-received the game will be by people overall and this is an extremely difficult call to make. Considering there are already systems out there which can take a large number of reviews from users of sites or video game critics and give an average overall score, it seems like it would be a much better choice to turn to these systems for the "objective" review score rather than looking at the educated guesses of individual reviewers. Secondly and more importantly I have to agree with something Jeff Gerstmann once said. That people have such hugely differing opinions about how videos game should be done and what is "good" and "not good" that it is impossible to cater to all these people with a single review score and so the best option is to just give them your own personal opinion and let them work out what they think of the game from there.

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Deathawk

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   Obviously you care more about numbers than you let on. A good review will tell you everything your proposing now the only difference is that you want to assign some contrive number algorithm to  it. A good game is a good game, and reviews for the most part reflect that. I have yet to see a review where the reviewer actively liked the game but gave it a low score for technical merits. Mass Effect's texture pop in's did not stop it from receiving a better score as much as the fact that the actual shooting system was craptastic.

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@dagas said:

"Then I ask how else should be solve the problem I was talking about? For example, should I give Dreamfall a 7 because it's not that good gameplay wise and put it in the same score department as Tomb Raider and such games with better gameplay but worse story even though Dreamfall moved me emotionally more than almost any other game? The other option would be to give it a 10, but that seems just as wrong as it clearly is not a perfect game or even near being perfect. And any score in between would just be a poor compromise.  "

The thing is, the score isn't the be all and end all of a review. 7 or 10, or even a "poor compromise" between the two would all be valid scores to give it, and then you go on to write a review that explains this score. You could explain that it isn't a perfect game but you gave it a 10 because it moved you emotionally. You could explain that you gave it a 7 because the gameplay isn't perfect, but it moved you emotionally. Either would be perfectly acceptable and would voice your opinion on the game. 
 
Scores are the least important part of a review. They're designed to be a brief glance at the overall feeling the reviewer has about the game, and a one dimensional scale achieves this perfectly. No more detail is necessary in a score. The detail of your objective and subjective feelings about the game come in the text of the review.
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@bjorno said:
" 6d reviews, PLEASE "
I agree. We need a review system so complex that advanced theoretical quantum physics is required to interpret it.