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deactivated-5bf47a52ab2a3

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"Are you the Joker?"

Well... kind of...

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deactivated-5bf47a52ab2a3

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We hongry

You owe me a 10 second rabbit.

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deactivated-5bf47a52ab2a3

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I absolutely love how Dan hesitated about spending money on Yuki but then put on the glasses as soon as he saw them. I see you, Dan ( ͡° ͜ʖ ͡°)

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deactivated-5bf47a52ab2a3

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@bathala said:

Yamagata sounds like Zoro from One Piece

It is him! He also voices a minor, low-level mid-boss in Yakuza 3. I'm 99% sure its a different character.

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deactivated-5bf47a52ab2a3

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@humanity said:

Hey SC experts - why is it that Dans attacks always seem to take off so much life when Vinny seems to be always chipping away these small slices? Is Dan using only specials or something?

It mostly has to do with the characters. Dan prefers characters who can do a hefty amount of damage with short, but easily executable, combos. Mitsurugi, Kilik, Cervantes, Siegfried, etc, all have an abundance of short, cost-effective combos. Conversely, characters Dan dislikes, such as Ivy and Taki, tend to rely on longer combos that require a higher level of execution in order to surpass that damage.

Edit: To elaborate, watch what happens when Dan gets a character he's unfamiliar with. He does about the same amount of damage as Vinny would. I'm sure that when Vinny figures out a few bread and butter moves on each character he'll match the average damage output of Dan.

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@ripelivejam: What's wrong with constructive criticism? Please explain. I don't enjoy being called "shitty" without reason.

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Echoing some of the criticisms about the GBW crew, I feel as if they've started treating regular content as if it was all UPF. As if they just threw something together haphazardly for the sake of having content. I understand that a large part of the Quick Look format is to dive into new content with a fresh perspective, but surely there are better ways to do this?

Something I noticed that the GBE crew tends to do is devote a portion of the QL to content that the player has already experienced, and has a decent grasp on, before moving onto something that they have yet to play. Another option, which I noticed Vinny tends to do, is prepare several saves in advance at certain points in the game that he'd like to showcase. I half-expected Brad, once getting stuck, to simply load the previous area he mentioned wanting to show, and was extremely disappointed when he didn't.

I understand playing outside your preferred genre can be difficult, but as professionals in the industry surely there's some onus to at least make a genuine attempt, rather than dismissing repeated failures because its not something you enjoy playing? A game being bad and unplayable is one thing, but when both Brad and Jeff acknowledge that there is a market for this type of stealth game, and that the game does have the potential to appeal to people seeking that niche, it becomes even more frustrating when they resign themselves to simply telling and not showing.

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He who fights with monsters should look to it that he himself does not become a monster. And if you gaze long into an abyss, the abyss also gazes into you.

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@puchiko:I think Vinny would have the easiest time with the combat system. There's a lot of lengthy animations you have to commit to doing like you would in Dark Souls. There are only a few animation cancelling tricks you can do, especially compared to games like Devil May Cry or Bayonetta, which is what Dan seems to want.

I hope Dan keeps an open-mind and makes an honest attempt at learning the combat system, since I think it's actually fairly well developed and a lot of fun to play.

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