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Adventure or Bust 3: Doing Work

Been 2 weeks since I've updated this because I took a brake during the E3 madness to post my E3 mystery inspired... tales?

-What Have I done!-

I've gotten a lot done in the last two weeks, probably the big thing is almost completely finalizing a major island as well as retooling how the island is going to work. I've also started some early terraforming on two major islands and finalized a design for the main town hub of the map, which will be named Nowhere isle thanks Hizang. The matter of texture packs came up and I'm playing around with a through, the screenshot I post with this blog are all with one I like in particular -link-

-Islands-

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Nowhere Isle: Nowhere is going to be the basic town hub of the game and the only place you can buy items. It will also feature a bank of some sort which will provide storage for lore books and collectables. (You will also have an ender chest at every checkpoint but this is more of an addition for items you won't need when your exploring)

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TBD Desert Isle: To be named desert isle is almost finished, if anyone has a good name idea please leave a comment. I finished up it's major dungeon and really like some of the mechanics in it. As of right now it doesn't require any specific items so you can complete this one at any time. I do want to go back and do some aesthetic thing with it but for now two giant towers are good enough for me. I do have a few more side dungeons and quest things I want to make on the island but for now I'm really happy with it.

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Turtle Isle: This is the island I talked about earlier with the Sky Ship dungeon. I'm reworking some stuff on it but for the most part it's done. Link to the Past Gb fans can find a cool easter egg after they get a shovel.

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TBD Craggy Isle: This is an island I'm still terraforming, yeah boring right now, but everything starts this way.

TBD Sky Isle: Just dirt right now, the big challenge is finding a way to get the player up there.

-Mechanics-

Goal: The goal of the map is to find 8 macguffins I mean gold blocks hidden in dungeons around the world, their is lore and such for why but that's more for actually playing the map and not for a blog post. You can get most of the Gold Blocks right away but a few require items from specific places, these will be marked clearly so theirs no rage quitting.

The Shovel: The shovel is the first item I want to give to players, basically I'm allowing it to be used to dig up brown wool blocks and will be key to some dungeons.

The Bow: With the last update arrows can be used to trigger pressure plate, you can expect to be using the bow to solve some puzzles.

-Well that's it for now-

I'm really having a good time making this map, and I'm glad some people have shown interest in playing it. Please leave suggestions in the comments or pm me. See you next time!

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