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Let's talk about MediEvil

Everyone has that one game that holds a very special place in their heart. These games might be popular or obscure, new or old, but whatever they may be, everyone has one. For me, that game is MediEvil, a PS1 action-adventure title from 1998 that takes a lot of aesthetic and gameplay cues from Ghosts ’n Goblins. Maybe you’re familiar with it—the game sold well enough to eventually be rereleased under Sony’s Platinum Hits banner—but most people I talk to have never heard of Sir Daniel Fortesque or the dark fantasy world of Gallowmere. With that in mind, I decided I ought to put my thoughts to paper and give a proper explanation of not only the game itself, but what it means to me.

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Let’s begin with the main thing that differentiates MediEvil from other action games: its story and atmosphere. Everything from the game’s visuals to its music serve to create a wonderfully mysterious gothic vibe, but it’s all filled in with a healthy dose of humor. The game’s protagonist, Sir Dan, is the reanimated skeleton of a cowardly knight who died immediately in a great war but was honored as a brave hero by the king of Gallowmere. When the evil sorcerer Zarok raises the dead, Sir Dan gets up along with them. What follows is an adventure through the land of Gallowmere that sees our hero facing off with zombies, dragons, imps, and demons.

I mentioned the music earlier, and let’s get back to that. I won’t bother trying to describe it; you just have to listen to it:

The music, composed by Bob & Barn, is perhaps my favorite video game soundtrack of all time. Every track is not only overflowing with childhood nostalgia, but is beautiful and mysterious in its own right.

I’ll be the first to admit that, from a gameplay perspective, there’s nothing especially unique about MediEvil. It’s probably best described as a hack ‘n slash adventure game with elements of puzzle-solving, but it’s far more than the sum of its parts. Sir Dan isn’t just running around with a sword and shield hacking at zombies the whole time; he has access to a surprisingly large arsenal of weapons that includes a comically oversized hammer, a bow with magical arrows, and a set of dragon armor that lets him breathe fire. In addition to weapons, the player collects objects that can be used in certain parts of the environment to solve puzzles.

The game’s variety is one of its strongest aspects. There’s something immensely satisfying about collecting a level’s chalice and being allowed to enter the Hall of Heroes—a Valhalla-like place where Sir Dan’s dead comrades rest—to collect a new weapon. But that variety also extends to the game’s levels, which are beautifully realized in a Tim Burton-esque gothic art style. The game begins in a cemetery, but by the end you’ll have journeyed to a farm full of possessed scarecrows, a greenhouse full of evil pumpkins, and a flying pirate ship manned by skeletons.

In fact, MediEvil is practically full to bursting with memorable moments. As a child, I could never face the Stained Glass Demon in the Hilltop Mausoleum. I would bury my face in the couch while my dad did the battle for me.

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I also remember struggling against the dragon who inhabits the Crystal Caves. On my own, I never could have figured out how to beat him, but thankfully my dad had the strategy guide, so he knew to smash the floor with the hammer to drop boulders on his head.

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Ask me about any level from MediEvil, and I can tell you something that I remember clearly from it. I even look back fondly on the god-forsaken Pools of the Ancient Dead, where one misstep can lead to your death. But the challenge is part of the appeal. No, this isn’t Dark Souls; I’m not going to sit here and tell you that every death is completely fair. Sometimes the game’s slippery controls might send you off an edge, or the somewhat awkward hit detection might make fighting a group of enemies difficult, but I’ve never once begrudged playing a level again. Each one is a step back into my childhood evenings, when my dad would come home from work and I would watch him play through a couple levels before bed.

“Oh God,” he would say. “Here comes Scarecrow Fields.” Sometimes he would beat his head against the Lake for over an hour before giving in, but I would always urge him on, because I could sit there and be transported into the world of Gallowmere for hours. There’s simply never been anything else quite like it.

Here’s the thing about those games that hold special places in our hearts: they may or may not be all we make them out to be. Someone who goes to play MediEvil today might find in it a ho-hum action game. They might find the visuals too dated to appreciate the aesthetic, or the CG cutscenes too clunky to get swept up in the story like I did. And I wouldn’t fault anyone for that, because I realize that as much as I adore MediEvil purely on its own merits, it’s also very much my game. I can never look at it objectively, because it’s so deeply entwined with a time that often feels like a past life. MediEvil¸ to me, is an artifact from that life—one of the few that have survived. I can never be five years old again, burying my face in the couch at the scary parts. But I can always go back and play through MediEvil again, and every single level and song and character feels like opening a time capsule that a little kid I once knew left for me.

All those feelings aside, I want to end by saying this: MediEvil really is a special game. There are other games from my childhood that don’t hold the same place that it does, and that’s because those games didn’t leave such a striking impression in the first place. If I could bring one series back from the dead, it would be MediEvil¸ hands down. If you haven’t played it, I recommend checking it out on the PlayStation Store. It may not mean to you what it means to me, but I think you’ll find in it a journey very much worth embarking on.

[I previously posted this blog on Destructoid]

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A few great iPhone games to occupy your time

If you know me, then you also know that I'm way into my iPhone. So naturally, I've played a lot of games this year. These are a few of my favorites.

Snuggle Truck

You may have heard of this game back when it was called "Smuggle Truck" and featured Mexican immigrants instead of cuddly animals. Well, a lot of people took offense to that, and so the developers changed it up a bit. But even though the new premise isn't quite as risque, the game is still loads of fun. The goal of the game is to get as many animals to the zoo as possible, as quickly as possible. You tap on either side of the screen to move, and tilt to control the truck's angle. The level designs are mostly clever, the graphics are charming, and the gameplay is ridiculously fun and addictive. For $1.99, it's totally worth it. You can download it here.

Army of Darkness: Defense

Based on the film, Army of Darkness: Defense is a tower defense game of sorts. You control Ash by tapping on the side of the screen you wish to move to. Getting near an enemy will cause him to attack automatically. As you play, your blacksmith supplies you with ore that you can use to create new units to help you out. The game's not very strategic, but the charming graphics, addictive gameplay and fun upgrade system make it worth a look. The game is currently on sale for $0.99, but the price will eventually rise to $2.99. You can get it here.

Frisbee Forever

If you're expecting a realistic disc-throwing simulation then you'll be sorely disappointed by Frisbee Forever. But if you're looking for a fun, almost Pilot Wings-like obstacle course game with loads of unlockables and cute graphics, then I think Frisbee Forever is for you. The game is free, but there are a ton of in-app purchases if you want to earn cash fast. They're not necessary, but the game requires a good deal of grinding if you choose not to pay for anything. You can download ithere.

Order & Chaos Online

Order & Chaos is the latest in a long line of Gameloft rip-offs. It typically bugs me when Gameloft rips off a huge franchise so blatantly, but this World of Warcraft clone is such a huge step forward for iOS gaming that I'm willing to look past that. Order & Chaos is a gorgeous, expansive and fun online role-playing game. The game is $6.99 and comes with a three month subscription, but the monthly fees are extremely cheap. It comes highly recommended. Get it here.

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