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DeathSandwich

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DeathSandwich

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#1  Edited By DeathSandwich

You know, I couldn't care less for a new Guitar Hero or Rock Smith game. I don't care how fancy they made the plastic guitars, Rocksmith has spoiled me by letting me play an actual guitar along with music.

The old style of music game is kind of broken for me now.

Edit: Also the question I have now: Does this mean DLC packs will be effectively downloading whole music videos now instead of just the song and the note tracks? DLC songs are going to be hard drive hogs if so.

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DeathSandwich

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Didn't Kojima say basically after every Metal Gear game since 3 effectively that "This is my last Metal Gear game" and that he wanted to work on other pet projects only to get pulled back in?

With that as a baseline, I think it would be interesting if he willingly chose to break out from Konami because they wouldn't let him work on anything else besides Metal Gear.

Either case: if this means we get the spiritual successor to Snatcher I'm all for it.

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DeathSandwich

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#3  Edited By DeathSandwich

I can't see Rock Band or Guitar hero making any sort of comeback especially after Rocksmith 1/2014 came along and did it but with real guitars and did so really quite well. Granted, Rock Band is strictly a game and Rocksmith is a learning tool first and game second, but I think a lot of people like myself are going to look at a new generation of plastic guitar game, balk, and go back to trying to nail the actual guitar solo for Freebird on Rocksmith.

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DeathSandwich

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The Kinect and Kinect 2 was an interesting and potentially useful piece of technology, just not for video games. If Microsoft wasn't so insistent on crowbarring it into the X-Box platform and instead marketed it for other uses (see here: http://news.dice.com/2014/02/03/south-koreans-using-kinect-to-monitor-dmz/ for hacked kinects being used to monitor the South Korean DMZ) there would be a lot less heartache over it. As is there were a not insignificant amount of people for whom (perhaps incorrectly) figured that the Kinect was just a window for the NSA to look into their lives and that it was always going to be on and listening to you even after Microsoft's "Kinect always has to be plugged in" 180 last year .

Having said that, I can't get behind Patrick in part blaming the developers for the lack of Kinect appeal. In order for any controller (be it a physical controller or kinect/move/wiimote motion sensor) to work and not be frustrating it has to be responsive to your input and do so very quickly. The Kinect failed on both counts; See Jeff's TV control video back when the Xbox one was first released for the example of that. If you have voice commands and you have to tell it to do something more than once to have it understand you regularly, it's frustrating to deal with. I've got Microsoft Sync in my car and I get super frustrated with it because it has huge problems parsing albums and song names and doesn't do well with any sort of natural voice recognition.

Developers didn't fail the Kinect. Customers didn't fail the Kinect. Microsoft absolutely failed the Kinect. If this was suppose to be such a revolutionary step above the Kinect 1, then the whole X-Box package got released a year too early because the software didn't support it in the ways it should of. For example: Why does the Kinect need to be an IR blaster for your TV when every TV and cable box made in the last 5 years supports HDMI CEC and could receive commands from the XBox over the HDMI line and vice versa?