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DeekyFun

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#1  Edited By DeekyFun

The major LucasArts games are worth starting with. A number of them have remasters and mechanically play as well as they did when released. Ironically it's the 'newer' 3D ones which age worse in terms of presentation and control, but most are still serviceable today, due to the nature of the gameplay.

If you're interested in looking at the classics, I'd say start with Day of the Tentacle, Sam and Max Hit the Road, Indiana Jones and the Fate of Atlantis and the first three Monkey Island games. If those grab you, it may well be worth checking out the rest of their back catalogue. Theres a lot of good stuff in there.

Sierra have some great classics too. I find them harder to recommend straight off because the SCI interface isnt quite a nice as LucasArts SCUMM engine, and they have a nasty habit of punishing the player by killing them or putting them into a dead-end/unwinnable state. This can be a frustration. If you're up for the challenge though, go for it. Gabriel Knight: Sins of the Fathers is one of their better games, and one of my favourites.

Other general classics have been mentioned already, but to echo: The Broken Sword series is excellent, and Beneath a Steel Sky is an earlier on from Revolution which is pretty good too. Toonstruck is great too, and Bladerunner, which has just been rereleased on gog.

Someone already mentioned UHS. I think that's a good shout as it gives you some degree to control over how much help you want. It's a good idea to have it for when you're stuck, as it can happen even in the better games and it is a frustration point when you just want to keep on with the story.

Have fun if you do start digging into this stuff.

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DeekyFun

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@kholto: Mr Nutz? That's the name of the game I'm suggesting, I'm not trying to be rude.

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DeekyFun

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I think this mostly comes down to personal interpretation, and in my, limited, experience, most people are unwilling to shift positions from their initial judgements, or are at least permanently coloured by them. I actually hear the word overrated used more around games when discussing them - and normally it simply boils down to a lot of people like it and I don't. Of course that works the other way too.

I think Fortnite is potentially an example of a game which was previously underrated suddenly hitting the mainstream time in a way that now no one can really deny. Prior to the addition of the Battleground mode, it was received fairly poorly, continued to be looked down on during the transition and then exploded. Though, you could argue that rather than being underrated, it was simply a bad game that became a popular one. The already mentioned Souls series is a good example of a game that has remained relatively consistent through it's iterations while rising in popularity. Things like Warframe, on a smaller scale, as well.

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DeekyFun

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Diablos was probably my least favourite monster in low rank to fight. We started his story quest as soon as it came up and he basically one shot killed me as soon as I can into contact with him. It was his charge and that damn dig attack that caught me out.

We beat him the second time (2 player) but it was tough going. Similarly to you, I hadnt upgrade my armour, but had been crafting new low rank ones. I picked one of the better ones and upgraded it as far as I could. That helped a bit for mistakes, but to be honest he hit hard whatever and what got me through was learning his tells, getting the hell out of dodge when he starts digging, and keeping health topped up whenever hit (plus that vitality cloak whenever possible). He's a toughie, but go up against him enough and you'll kill him soon enough

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DeekyFun

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This is my first time with Monster Hunter. I'm playing it alongside my brother, who has played the last one a lot. So it's been an interesting experience; things I think are needlessly fiddly, like having to go and select specific investigations and then going somewhere else to then select one of those selections again to start it, or, as people have mentioned, the strange cumbersome approach to setting up a group session, he sees as a step in the right direction for a series was previously even more clunky and esoteric. It's strange, but I'm finding myself almost forgiving it by proxy.

It helps that I'm enjoying the rest of the game around all that annoying stuff - the hunting is fun and with two players we're finding there's a challenge and risk to the fights but still able to progress (currently). I'm not sure I'll be one of those people that pours thousands upon thousands of hours into it, but I'm definitely interesting in getting through the story, and seeing how far we get past that.

I'm playing with the Gunlance, and initially found it quite hard work. A lot of it seems to come down to footwork and positioning. It's immensely satisfying when you pull off a combo, or land a series of hits in a key area. Also, I don't think I'll ever get tired of poking a big dino in the nose from behind my shield.

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DeekyFun

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@socuteboss:

Fair enough. I agree that character development is fairly thin - you get a vague notion of their traits, and the focus is on splitting them up as tropes. It clearly didn't give you want you needed for the impact of the second half to work.

For me, it was enough to do the job. As I mentioned before, I think game sets the characters up as tropes for the first more standard dating sim play through. When the game starts to make the shift into something weirder, which starts to happens a bit earlier than the hanging scene, it left me question the direction the game was about to go in. It made me feel uncomfortable before the horror started, about the nature of dating sims.

Then, in the second playthrough, where you mention the Yuri thing, I agree, it's a dramatic shift and you see some bad things happen to her. It's meant to be sudden, as her 'code' is being messed with and forcing her dial everything up to 11. I didn't mind a lack of nuance in that particular character, because the focus for me at that point was in why these things were happening to her (and to Natsuki) and what on earth was going on. I didn't think you needed to know them that well to care about the horrible things that happened to them, but at point it was the story that took over, the focus shifting to Monika and exactly what the deal is.

Anyway, that's just my take on it.

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DeekyFun

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@socuteboss: I think it would have been hard to prolong the horror stuff longer than they did, really. It's a good few hours before the switch, which I felt gave you just about enough to get an idea about the characters archetypes. I think they're meant to feel like tropes before the reveal, while it's still masquerading as a straight dating sim.

If they'd pushed it much further, I think less people would have reached the surprise, and given up on it.

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DeekyFun

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I am a big Project A and Project A part 2 fan. The set pieces are awesome, and some of the smaller details, like when he runs up a wall during one of the early chase scenes, or the scene with all the people hiding in the house (which is another vintage comedy homage, I think). There are so many classic moments.

After that I'd say Police Story, Operation Condor, Legend of the Drunken Master, Wheels on Meals are my favs, but I'd watch any Jackie Chan though, really.

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DeekyFun

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#9  Edited By DeekyFun

Fundamentally, it's their list. A lot of very good games were released last year, and there is no way to end up with a list of best games that is going to please everyone. Even the people compiling it won't 100% agree to it, as it's collaborative and there will be games on there that each individual staff member won't agree with. That's what the individual lists are for.

Regardless, I don't see why there's any call to get mad about these things. The podcasts were 5-6 hours long apiece - arguments are bound to become circular at a point, and with so many people in the room I'm actually usually impressed that they give each other room to speak out and it isn't just automatically a shout-down fest. You're never going to agree with every point made, or how it's made - there's nothing wrong with that, but these different opinions can (and should) exist in tandem. I appreciate the effort that goes into putting these things together.

Personally, I find these useful to hear about games I didn't manage to catch myself over the year, and take note of stuff that might be worth looking into. It's also good to just hear other games get mentioned, even if they don't end up on the final lists.

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DeekyFun

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The more recent Shadowrun games are fairly easy to get into and of that style, though the combat is turn based rather than real-time pausing. If you do try them, skip the first one and go straight to Dragonfall.

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