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Diamond

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Diamond

8678

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533

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#1  Edited By Diamond

It's hard to say because it was pretty gradual.  I had wanted a Gameboy for months after it came out, and by then I would say my mindset is much what it is now.  I will say that I didn't define myself as much as someone who loved video games before I had the GameBoy, but it wasn't really Tetris that did it for me.

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Diamond

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#2  Edited By Diamond

9 complete here, but it's not like I would have won anyways.

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Diamond

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#3  Edited By Diamond
@mm665:  But I like magic :(
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Diamond

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#4  Edited By Diamond
@Meowshi said:

" @Diamond said:

" @Meowshi said:
They don't write poetry. They've never created art. They've never explored the galaxy. They don't have the emotional or intellectual capability of feeling the same amount of compassion for you, as you do for them. We are better.  We are more important.  Period.
Can people also be measured the same way?  Certainly some people are more important than others.  Perhaps they shouldn't be treated as well either? "
No, such an attitude is incredibly bad for society, and in my opinion - that makes it wrong.   "
Well I suppose even a small insect might ask you, had it significant intellect, have you ever assisted in the pollination of a plant?  If it weren't for insects we'd die off.  "Importance" is a sketchy concept.
 
In the most outside the box and nihilistic way, nothing on Earth is even the slightest bit 'important'.
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Diamond

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#5  Edited By Diamond
@Meowshi said:
They don't write poetry. They've never created art. They've never explored the galaxy. They don't have the emotional or intellectual capability of feeling the same amount of compassion for you, as you do for them. We are better.  We are more important.  Period.
Can people also be measured the same way?  Certainly some people are more important than others.  Perhaps they shouldn't be treated as well either?
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Diamond

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#6  Edited By Diamond
@owl_of_minerva:  Well, I am just telling you how I experience things.  The brain is made of different parts, nodes, and cells.  It isn't a pot where all stimuli is poured and then 'realized'.  The experience comes down to the interface but my brain knows the difference between a visual stimuli and tactile and logical.  It isn't as complicated as you suggest.
 
I don't wish to talk too openly about my GOTY choices yet.  We have agreed to keep them mostly secret, but we will have a podcast up after Christmas and I intend to post my GOTY list with detailed thoughts on our site and here on Giant Bomb.
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Diamond

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#7  Edited By Diamond

The system was put in place to help stop spammers and very obvious trolls.  If you really got karma banned and didn't break the rules you could PM the mods and explain your situation.  It seemed to me in the past that only VERY extreme cases resulted in a karma ban.

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Diamond

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#8  Edited By Diamond
@Sweep said:
" I think everyone here is taking this way too seriously. If Hitman wins then he wins. 
 
"
If Hitman wins we all win.
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Diamond

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#9  Edited By Diamond
@keyhunter said:

" To my understanding, a nerd is someone who sucks at everything, wears unpopular clothes, is socially inept, and spends all their free time studying because they're incapable of retaining information due to a learning disability. Also its a title given by cooler people, to lesser people. So that by definition sort of makes it a curse? "

Nope, from the internet :
"an intelligent but single-minded expert in a particular technical field or profession" 
"Nerd is a term often bearing a derogatory connotation or stereotype, that refers to a person who passionately pursues intellectual activities, esoteric knowledge, or other obscure interests that are age-inappropriate rather than engaging in more social or popular activities."
"A person who, although having good technical or scientific skills, is introspective and generally introverted"
 

BTW, A geek is a technological nerd.
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Diamond

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#10  Edited By Diamond
@owl_of_minerva said:
" @Diamond:  Technically, you can't experience a game as its parts because you're always relating every part to every other part, whether you're referring to specific areas/levels or the various elements and mechanics. The Library levels in Halo 1 seem awful because of their sheer repetitiveness, lack of freedom and interesting design, etc. in comparison to the other parts of the game. If Halo: CE were more like Dynasty Warriors then the repetitiveness and linearity might not seem so stifling. It seems odd that you would deny that you form some kind of overall evaluation of the game, even when you're referring to a specific part: surely you abstract to some extent from the individual moments to make sense of the experience as a whole?  
Another example might be a game like Painkiller or Serious Sam which is structured in such a way that a narrative seems irrelevant, whereas flaws in the narratives of games such as Bioshock or Heavy Rain seem much more crucial. "
That's definitely not true.  My eyes experience the graphics, my ears experience the music and sound.  My brain interprets the control latency, story, and gameplay outside of the parts of my brain that interpret the graphics and sound.  I never thought the Library in Halo 1 was awful at all, and it is perhaps because of my trained perspective that I do so.  My mind forms a whole of the situation along side the specific analysis of the parts.
 
I can look at a screenshot and understand how the graphics were created in technical terms, appreciate the work that went into the technical side of things, I can see the artistic design and appreciate it or not according to my tastes.  I can hear the music and sound and rate them accordingly.  I can analyze the controls and see if they're responsive or designed well.  I can evaluate my emotional state when playing a game and tell if I'm bored, frustrated, or having fun.  I can even evaluate how close the game comes to my expectations or if outside factors are influencing my experience (my state of mind).  It does require some level of reflection but it's not difficult for me to do.
 
Evaluating the traits of a game with no story such as Pac Man CE DX and comparing them to a game like Enslaved is relatively easy.  That's one reason why I don't think much of game of the year lists or giving a game a numerical score.
 
Right now I am making my GOTY list because I have to for our website, but I am having trouble defining those traits of a game which I should reward.  I am tempted to rate the game I experienced the most pleasure and least boredom for the longest amount of time as the best, but that particular game is nowhere near the most important nor the most original.  In fact it only excels in a few areas but it did give me the best emotional experience due to its careful pacing, artistic design, and focused gameplay.  I can see those values for what they are and as such I am tempted not to praise the game when others were more ambitious.