Something went wrong. Try again later

dijag

This user has not updated recently.

7 0 0 1
Forum Posts Wiki Points Following Followers

2019 Game of the Year

Would like to play:

Luigi's Mansion 3

Best Looking Game: A Plague Tale Innocence

One might not expect a game about plague infested rats set in the middle ages to stand out for it's art and graphics, but Plague Tale is an all around gorgeous game. Between the sights, the lighting, and just the overall graphical quality on PC, I was constantly stopping to look around and marvel at the view.

Best Service: Xbox Game Pass

I keep thinking Game Pass is too good to be true and expect them to raise prices or remove a bunch of games from the service, but it just keeps getting better. Adding a separate PC version of the service and offering it in one package with the Xbox version was a brilliant move. I might not have even played a couple of the games on my top 10 this year were it not for Game Pass, and all Microsoft published games being available on the service from day one continues to be an incredible deal.

Most Disappointing: Bethesda Shooters

The idea of id and Avalanche getting together to make a more over the top Rage sequel had me intrigued by Rage 2. While the combat was fun and reminiscent of DOOM, the open world they created was so lifeless and repetitive that I couldn't make it halfway through before moving on. That taste of the great DOOM style combat made it all the more disappointing when Eternal got delayed into 2020. Combined with the Wolfenstein Youngblood reviews being so bad that I skipped it altogether, 2019 was a pretty rough year for Bethesda shooters.

Indies That Didn't Quite Hit: Ape Out, Katana Zero, My Friend Pedro

Several indie games this year should have been right up my alley, and I did enjoy a few hours of each of these. I would consider all of them well made games, they just didn't have that little extra something to push me to the finish line.

List items

  • Respawn took an unfortunate turn into the Battle Royale fad this year, apparently at the expense of the next Titanfall game. Then they went and put out an amazing Star Wars game and almost completely redeemed themselves. Fallen Order has the strong gameplay you would expect from them, but the surprisingly good story and character development puts it over the top for me. Also features one hell of a Star Wars fan service ending sequence.

  • Remakes usually would not even be considered for my GOTY, but RE2 goes so far above and beyond a typical remake it had to be high up on this list. They managed to completely modernize the feel of Resident Evil while still keeping the dark and creepy atmosphere that the series' classics are known for. The RE Engine really makes these games look incredible and I'm already looking forward to next year's RE3 remake.

  • MK11 is probably my most played fighting game since...Mortal Kombat on the Game Gear? It's the best looking fighting game to date and they've gone so overboard with the fatalities that I kept going back and forth from being horrified to laughing out loud. Features a fun story based around time manipulation, and a great tutorial that should be the standard for all fighting games.

  • Control is basically what would happen if Fox Mulder took over the FBI. It's also one of the better super hero games in recent years, with the player pretty much becoming a flying, object flinging, unstoppable force by the endgame. Combined with Remedy's always great lore and world building, this feels like a culmination for the studio.

  • It's Yakuza, but not Yakuza! Judgment is a Yakuza game in all but name, and those guys are still real good at making modern beat'em ups with a seamless mixture of goofy shit and melodramatic stories. It's a shame this may be the final time they make a game in that mold.

  • This is Symphony of the Night if the developers didn't care about game balance or rules or anything really. The amount of absurd weapons and nearly game breaking abilities to find is just mind boggling. Oh, and there is a rather deep cooking system for some reason? Bloodstained is definitely the winner for dumb fun game of the year.

  • Unlike last year's overrated Tetris game, 99 actually does something different with the decades old classic. Playing a quick match or two against 90+ other players seemingly never gets old. Some of the most intense gaming of the year came from those final moments in a 99 match with only a few players left and the pieces falling faster than you can think.

  • Sekiro feels like the first real step forward for From since the original Dark Souls. Adding speed and verticality to the formula and forcing the player to be more aggressive really changes things up. The only knock on the game is the unrelenting difficulty. A couple of the bosses just felt like the developers trolling the player.

  • Similar to Ashen from last year, Remnant is kind of a B-level Souls game. The difference here is...well...the guns. It's actually kind of surprising that no one has tried Souls with guns before, and Remnant pulls it off pretty well. It does feel like it was designed with co-op in mind, as the number of adds was a bit overwhelming at times in solo mode.

  • A tighter, more irreverent Fallout in space. I was kind of done with Fallout after they went crazy with unnecessary systems in 4. Outer Worlds brings things back to basics and adds a much needed change of scenery to that formula. I may have had enough of Fallout, but I would gladly play another one of these.