@selbie: Thank you so much; I wish you'd put that into a review (where I would have seen it 30 seconds sooner). With so little else on the website about this game, it would make the decision to buy or not so much clearer.
I did my college work in aerospace engineering, and this flight simulator came up in some of my classes. It was strongly recommended that we get a little time on a flight simulator if it was possible to help give us some intuition, so I'm going to try checking it out if I can remember to.
With respect, there's a simple answer to this (and it applies to all gamers).
Don't like it? Don't buy it.
Games are a consumer-led industry. If people don't buy things, publishers realise that they're doing something wrong and will change how they do things.
Of course, I'm over-simplifying. Ubisoft has been deliberately telling people that games won't be using "Always-on" DRM well before the launch to generate pre-orders, and then at the last minute announce that they are acting otherwise. That being said, if people hadn't bought them to begin with, Ubisoft would have noticed.
The problems come from not knowing exactly what you're buying when you make the purchase. It is not unreasonable to expect that the product you buy work out of the box.
I completely do not agree that "they have a right to change the terms of service and not allow you not to agree to them".
You are not purchasing a new subscription in this terms-of-service agreement. Instead, Microsoft is telling you "The service for which you have already paid will now be governed by terms you did not agree to at the time of payment. Your only way out of this agreement is to lose both the money already paid and the service for which you paid."
Basically, this is a good reason not to do business with them.
Anyone who lets a thirteen year old play saints row is a bad, well im not going to pass judgement. But no thirteen year old should be playing saints row
You just did pass judgment. That's what "Anyone who lets a thirteen year old play saints row is bad" was. Even saying "I'm not going to pass judgment" indicated that you were passing judgment.
Let's see... I liked Mass Effect, and I don't see it mentioned. It's a little far away from what you're suggesting, but I enjoyed it. You'd want to double check it to see if it's the kind of thing your son might like, though.
The male characters are often just as shallow. It's difficult to have character development if there's no character to develop. The standard fall back plan is characters who identify themselves through their clothing, but being anything other than "boring Joe and Jane" means they would look really weird outside their game (and often weird in their own game).
When I read a review, I want information. If something about a game sucks, I want to know in advance. I don't even understand how a reviewer could be a "referee" -- do they call foul or issue penalties? 5 yard penalty for offsides, red card for copying core gameplay mechanics? Reviewers are closer to commentators, highlighting the high points and chattering over the extremely long, boring parts.
Seems cool, but Minecraft seems like it sucks up my whole life every time I start it up, so I try to avoid playing unless I have nothing else to do that day. It's good, but can easily take up too much time.
The issue is that the vocal "originality" liking player base and the "just give me the same rehashed garbage" are not necessarily the same people. "Gamers" are not a monolithic group of people, and as games become more mainstream that will only be more true.
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