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DrRandle

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Why "Game of the Year" doesn't work.

Trying to brand one game the best game that came out this year is akin to trying to pin down the best fruit. In the end you're arguing apples against oranges, and while it's clear that there are a few rotten fruits, video games are far to broad of a medium for only one to be recognized so prominently.

Of all the video game publications and websites I frequent, only Game Informer has ever figured out how it should be done. Do not try splitting hairs; there are valid arguments to be made on many fronts. Instead, just celebrate all of the games that did something right. A list of the best 30 or 50 games, in no particular order, is the best way to go. It's the only way to ensure that you are celebrating all of the big titles that of course were good, but also a lot of smaller ones that might be otherwise ignored. Indy titles and downloadable titles will likely never see the spotlight outside of their independent categories.

If you're looking at a best music game, of course everyone's going to say Beatles: Rock Band. It's hard to argue against the musical juggernaut, regardless of your opinion of them. (I know because I've tried.) And it's a well crafted game. But that means nobody is going to be acknowledging Rhythm Heaven, a fresh approach to the genre with original tunes and gameplay. It's different, and that will put off a large majority of people, but that doesn't mean it's not clever in it's own right. Only through a grouping of awesome games that came out in the previous year will that work.

Scribblenauts is another example of a game that everyone should at least play and marvel at it's concept, even if the execution was blundered a little. In the end, however, there's a good chance that even the "best of" grouping won't be able to cover every great idea. That's why it's great that more personalized lists exist. Last year's Alone in the Dark was a game that had more than enough problems, but it also had more innovative concepts in a game than I have ever seen. They just didn't have the know-how and backing to finish it off properly (I never got around to the PS3 version which I hear improved a lot of the issues. Any word on that, readers?) You'll never see it on a list, and most people won't even put it on their personal games, but I think it's a game everyone should play and I really wish I could explain that to more people.

The problem with user-ballots, however, is that readers don't have to go through everything, or they just can't. If I only got one game a year, it would be my game of the year by default. While thumbing through IGN's reader submissions, I came across a few more issues. The first of which is not allowing for typed submissions. Sure it's easier to catalog, but how was Borderlands not in the running for Best Artistic Direction or Game of the Year? Already, as a reader, I couldn't make my voice heard: making the voting illegitimate. Secondly, I haven't played Silent Hill: Shattered Memories, but I've made the assumption I'm going to love it when I finally do get to play it. I try not to vote like this, but the simple fact remains that many people will, making things illegitimate from our end. That's two ends of a bridge that are broken, and that means the bridge falls into a river.

But returning to the original premise, Adam Sessler has argued that it's almost impossible to decide which is the better of games like Uncharted 2 and Borderlands, and I think he's right. They provide very different games that do very different things. Uncharted 2 has a great single player, and Borderlands has a spectacular multi-player. But just because Borderlands and New Super Mario Bros. Wii both have 4 player co-op doesn't mean they're both the same game, so trying to put them in a "Best multi-player" category isn't helpful either. They suit very different moods.

So how do you split those hairs? Personal preference? If that's the case, how is Final Fantasy 13 ever going to win in the eyes of a bunch of action-preferred gamers? And how is Borderlands ever going to matter to story-heavy fanatics of the Persona series? If you want to know what the best game this year was by score break downs, go look at the scores, and in that case, what's the point of any of this "debate," when it's already been decided?

The only clear answer is to let all of those people have a say and compile them in a list of 20 or 30 (maybe even upwards of 50 if you want to really start letting any game with important merits on). Oh sure, there's still going to be an argument or three over what one person wants on the list over another, but it makes a lot more sense than nominating games that aren't even all that good just because there were only 2 other good fighting games this year.

While I have you on the subject of Game of the Year presentations, can we agree that it's a terrible idea to hold your ceremony before the year is even over? That doesn't count fair for games like Final Fantasy: The Crystal Bearers which comes out on December 26th, and will be primarily ignored on all fronts. I doubt anyone will remember it for next years awards. "Oh no," they might say. "That game came out last year," and the conversation will be over.

What say you, valued reader? Do you prefer a fight to the death between games? Is there really only one game that clearly stood ahead of the others? Or does this sound like a reasonable idea more sites and publications should start looking into? Feel free to comment below, and please look forward to my own selections early next year.

As always, feel free to stalk me on Facebook or Twitter. Also, you can subscribe to my ramblings on The Examiner where I post these articles and more.

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DrRandle

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Edited By DrRandle

Trying to brand one game the best game that came out this year is akin to trying to pin down the best fruit. In the end you're arguing apples against oranges, and while it's clear that there are a few rotten fruits, video games are far to broad of a medium for only one to be recognized so prominently.

Of all the video game publications and websites I frequent, only Game Informer has ever figured out how it should be done. Do not try splitting hairs; there are valid arguments to be made on many fronts. Instead, just celebrate all of the games that did something right. A list of the best 30 or 50 games, in no particular order, is the best way to go. It's the only way to ensure that you are celebrating all of the big titles that of course were good, but also a lot of smaller ones that might be otherwise ignored. Indy titles and downloadable titles will likely never see the spotlight outside of their independent categories.

If you're looking at a best music game, of course everyone's going to say Beatles: Rock Band. It's hard to argue against the musical juggernaut, regardless of your opinion of them. (I know because I've tried.) And it's a well crafted game. But that means nobody is going to be acknowledging Rhythm Heaven, a fresh approach to the genre with original tunes and gameplay. It's different, and that will put off a large majority of people, but that doesn't mean it's not clever in it's own right. Only through a grouping of awesome games that came out in the previous year will that work.

Scribblenauts is another example of a game that everyone should at least play and marvel at it's concept, even if the execution was blundered a little. In the end, however, there's a good chance that even the "best of" grouping won't be able to cover every great idea. That's why it's great that more personalized lists exist. Last year's Alone in the Dark was a game that had more than enough problems, but it also had more innovative concepts in a game than I have ever seen. They just didn't have the know-how and backing to finish it off properly (I never got around to the PS3 version which I hear improved a lot of the issues. Any word on that, readers?) You'll never see it on a list, and most people won't even put it on their personal games, but I think it's a game everyone should play and I really wish I could explain that to more people.

The problem with user-ballots, however, is that readers don't have to go through everything, or they just can't. If I only got one game a year, it would be my game of the year by default. While thumbing through IGN's reader submissions, I came across a few more issues. The first of which is not allowing for typed submissions. Sure it's easier to catalog, but how was Borderlands not in the running for Best Artistic Direction or Game of the Year? Already, as a reader, I couldn't make my voice heard: making the voting illegitimate. Secondly, I haven't played Silent Hill: Shattered Memories, but I've made the assumption I'm going to love it when I finally do get to play it. I try not to vote like this, but the simple fact remains that many people will, making things illegitimate from our end. That's two ends of a bridge that are broken, and that means the bridge falls into a river.

But returning to the original premise, Adam Sessler has argued that it's almost impossible to decide which is the better of games like Uncharted 2 and Borderlands, and I think he's right. They provide very different games that do very different things. Uncharted 2 has a great single player, and Borderlands has a spectacular multi-player. But just because Borderlands and New Super Mario Bros.Wii both have 4 player co-op doesn't mean they're both the same game, so trying to put them in a "Best multi-player" category isn't helpful either. They suit very different moods.

So how do you split those hairs? Personal preference? If that's the case, how is Final Fantasy 13 ever going to win in the eyes of a bunch of action-preferred gamers? And how is Borderlands ever going to matter to story-heavy fanatics of the Persona series? If you want to know what the best game this year was by score break downs, go look at the scores, and in that case, what's the point of any of this "debate," when it's already been decided?

The only clear answer is to let all of those people have a say and compile them in a list of 20 or 30 (maybe even upwards of 50 if you want to really start letting any game with important merits on). Oh sure, there's still going to be an argument or three over what one person wants on the list over another, but it makes a lot more sense than nominating games that aren't even all that good just because there were only 2 other good fighting games this year.

While I have you on the subject of Game of the Year presentations, can we agree that it's a terrible idea to hold your ceremony before the year is even over? That doesn't count fair for games like Final Fantasy: The Crystal Bearers which comes out on December 26th, and will be primarily ignored on all fronts. I doubt anyone will remember it for next years awards. "Oh no," they might say. "That game came out last year," and the conversation will be over.

What say you, valued reader? Do you prefer a fight to the death between games? Is there really only one game that clearly stood ahead of the others? Or does this sound like a reasonable idea more sites and publications should start looking into? Feel free to comment below, and please look forward to my own selections early next year.

As always, feel free to stalk me on Facebook or Twitter. Also, you can subscribe to my ramblings on The Examiner where I post these articles and more.

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Video_Game_King

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Edited By Video_Game_King

Pretty good look at the situation. That's why I think it should be made clear that a GOTY ceremony or something have a disclaimer or at least acknowledge personal opinion. Of course, it may be understood, but still...

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ADTR_ZERO

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Edited By ADTR_ZERO

I didn't really read the article, so sorry if this doesn't make sense. 
 
There are different awards for different GOTYs. Like Half-Life 2 won 40 GOTYs, and we see a LBP and GeOW2 GOTY editions, when they both came out in '08. In depends on the competition. And if most people say this game is the best of the year, then it deserves it. If 99% of people said UC2 was GOTY at the VGAs, then it deserved it.
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Whisperkill

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Edited By Whisperkill

GOTY is pointless. Everyone has different opinions. 
 
Now, the world don't move to the beat of just one drum,
What might be right for you, may not be right for some    
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Dalai

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Edited By Dalai

I take these GOTY awards with a grain of salt.  It's like movies, music, and books... it's all subjective and based on the opinions of a few.  Good read by the way.

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VisariLoyalist

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Edited By VisariLoyalist

but we need absolute winners otherwise we feel insecure! :)

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Claude

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Edited By Claude

I think they're fun.

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JJOR64

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I really don't care what game wins GOTY.  It makes me kinda happy when a game I love does win some awards, but that doesn't change my opinion about the game.

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DrRandle

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Edited By DrRandle

I don't deny that there's some spectacle behind it all, but again, you can just go to Metacritic to find your game of the year because it's obvious that most people gave it the highest reviews, right? It just seems pointless to do it that way.
 
I loved Giant Bomb's year-end podcast and awards last year, and I will love them this year I'm sure, but I think there is a general disservice to smaller and less perfect games that is being done by this.
 
Also, Video games aren't music and movies, etc. They're video games, and I don't think we need to do everything the same.

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thatfrood

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Edited By thatfrood

So... the Oscars don't work either?

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demontium

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Edited By demontium
@DrRandle: Coolness deluxe extra special. 
 
Everyone is eventually going to have an opinion. 
 
There is a game of the year individually, but there is no factually worldwide GotY. 
 
ANYWAYS... I hope street Fighter IV gets it on giantbomb.
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FCKSNAP

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Edited By FCKSNAP

The GOTY concept is pure marketing on everyone's part through and through. Of course it's flawed if you take it seriously. It just gives people something to do to generate content on print, TV, and websites. It also gives publishers an excuse to run another ad campaign months or even a year later like LBP
 
Just don't take these things seriously guys, we all know what games we like.

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EVO

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Edited By EVO

In my opinion, GOTY doesn't necessarily mean best game of the year, nor the game which made the biggest splash. But instead, which game pushed the medium the furthest.
 
Uncharted 2 raised a lotta bars, perhaps the most, therefore it's most deserving of GOTY.

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Spike94

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Edited By Spike94

I think they're fun and all, but I don't listen at all and take it all with a grain of salt pretty much, really (sort of, if anything it tells me it's a game I may want to look into or even further my interest of it, ala Demon Souls winning RPG of the Year for PS3 over at IGN; I have been intriguied about the game for a long while now and certainly intend to pick it up someday...also, I appear to be a masochist?). Anywho, the GotY awards I pay attention to and value most will of course be GiantBomb's. As far as a personal GotY, there is usually a tie of some sort, for I am an extraordinarily indecisive person.
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Edited By Hailinel

The best part of reading GOTY awards is seeing which games get picked and why.  It's especially good during years when there's no clear, concise winner and the major publications all end up going in different directions.

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Red

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Edited By Red

I don't see Game of the Year awards as crowning the best game of the year, I see it as recognizing what games accomplished that year, and gives a game to demonstrate it.