I've always thought of the amnesia as more of a design decision than a story device. That is to say, The Witcher 2 would be even less of an RPG than it is already if Geralt remembered everything from his past. Whereas a "traditional" Western RPG asks the question "what kind of hero would you be in a fantasy world?", the theme of the Witcher games is "what kind of person would you be if you were a hero in a fantasy world, and you had amnesia?"
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