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empfeix

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Turkey time

Going to stuff my face, hang with family, play some yahtzee, watch some sports.  And maybe even have some time to play any videogame which requires no thought or effort before I crash for the night.  
 
Good times in my opinion.  Hope everyone else has a good thanksgiving (where applicable).

2 Comments

Nice surprise in the demo

So while Crackdown 2 is very much the same style of game that everyone either loved or hated.  I just have to mention how great I thought the music was in the demo. 
 
I wont lie that I think Perfect Dark for the N64 had some of the best music ever in a game.  The menu music in Crackdown 2 could easily have been placed inside the classic Perfect Dark game and fit right in, it never gets old. 
 
Anyway after blowing some stuff up and calling in some choppers - I jump around until finding a vehicle to drive.  I am instantly greeted to a Creedence Clearwater Revival: Bad Moon Rising remix.  Its great and I stay in the truck to listen to some more songs.  My time limit expires with me sitting in car, I guess I wasn't that concerned about saving mankind.  
 
I can see the fun I'll have carrying my car sized jukebox around with me once I'm strong enough to pick them up, causing chaos at the same time.
 
I found this good article about the man behind the music, its an good read -  http://www.joystiq.com/2010/05/14/interview-audio-director-kristofor-mellroth-on-the-sounds-of-cr/

4 Comments

A moment of beauty...(spoilers)

Every once in awhile a particular amazing or surprising moment happens during a game that just floors me.  The great part about games is that this could happen in a multitude of ways, since they combine so many different mediums to stimulate. 
 
So here I have been playing Red Dead for a good chunk of time now, fairly engrossed in the characters and the setting.  This game is solid and I'm liking it. 
 
I finish up the first zone main quest line and take a ride with Irish down the river to Mexico.  I step off the boat and on to my newly stolen horse.  I wave goodbye to Irish and trot down the trail when it hits me like a slow wave of amazement.  As I come over the ridge and look over the vast new area, a song starts to play.  I can't help but slow down and gaze at the beauty of the land while listening to this song.   
 
The song and the surroundings connected so well with me I have not had a moment in gaming related to music in such a way in a long time.  I knew half way in the singer sounded familiar, so I search it up afterwards and realized it was Jose Gonzalez.  He has done guest vocals with one of my favorite groups ever Zero 7.  Did any of you feel this way about this part of the game?  I'm interested to see if there are others. 
 
Here is the song from the game.

  
  
Here is his guest vocals work with Zero 7.  
20 Comments

Deadmau5 - Strobe

 this song makes me dance, makes me cry, puts chills down my spine - I forget about the world around me, and its build up puts a smile on my face

this song is an embodyment of why I love music    

1 Comments

Onlive Impressions

onlive's logo
onlive's logo
I realize that browsing peoples opinions on forums is like eating icecream in a sauna.  It can get messy.  Still the genuine consensus is that Onlive is going to fail....hard.  After releasing the pricing structure for its service pretty much everyone agrees its just too steep to consider.  Fifteen dollars a month gets you nothing but access to the service.  Everything else including buying or renting games will cost extra. 
 
People already have a hard enough time swallowing xbox live's sub fee.  And don't even mention MMO fees, being a avid player myself the number one complaint outsiders have is dropping fifteen bones a month to play a game. 
 
After watching a bunch of tech demos I still think this has a load of potential.  Considering you can play on any TV or computer the portability of such a service is a huge plus.  I could bring my login to any of my friends places without bringing any hardware and away I go.  This is also the closest "on demand" thing we have ever seen in gaming.  You can play any game on their service instantly, thats an exciting concept. 
 
I think even if this company goes under that it has the chance to change how we can access games going forward.  I have a feeling that it may be just ahead of its time in terms of implementation and cost.  If internet speed continues to get faster and a more realistic pricing structure happens, I could see something similar popping up again. 
 
I cannot think of a better system of delivery to combat piracy than this.  And to that end, developers should be extremely interested in seeing it flourish.  Ubisoft is currently implemented a pretty harsh online system for all its games, in which you must be connected online to play, single player or otherwise.  I could stomach the online only approach which is basically the same as Onlive is going for, if the package was worth it.
 
Just like I Tunes and Steam, if you offer good value for something I think people will sacrifice certain aspects that they lose (physical copy).  I really do think people could swallow having an online only service that can compliment other more traditional gaming like consoles and computers.  But the key is a pricing structure that makes sense.  A flat monthly fee for unlimited access or even a system that allows me to pay less and choose a certain amount of games to play each month would be something I think that could work kinda like Netflix. 
9 Comments

The Changing PC landscape - It's history and future


 Soldier Propaganda
 Soldier Propaganda
This past week was pretty exciting if you play Team Fortress 2.  A week long competition, daily comics with hilarious art, propaganda contest, new maps, achievements, and two class updates!  Phew (takes breath).  Add in a touch of mystery and intrigue as Valve dropped hints and left the community to decipher them. 
 
You may not be a big fan of the game.  Or maybe you simply do not have the right hardware to run it.  Even so, its important to realize what Valve is doing here.  There have been eight class patches, new game modes, countless developer and community maps added, and even hats.  Did I forget to mention this was all complimentary?  Free, all of it.   
 
How does that relate to anything?  First I want to take a personal look back at my PC gaming experience and discuss where we might be headed.  
 
 

 

Free Lovin 90's

  
Ah yes, a simpler time.  Remember shareware?  If you do Apogee and id Software were your favorite developers.  These companies and others like them were
releasing huge portions of their game completely free under shareware.  While we are lucky to even get a demo before a games release these days.  Back then we
were getting entire episodes of games and were encouraged to share them.  Commander Keen, Quake, Blood, Duke Nukem (2d versions), classics that I vividly remember and will always stand with the height of shareware.                                                                                    
Commander Keen looking at the future 
Commander Keen looking at the future 
 
We also saw the rise of the Internet.  Dial-up was the greatest invention ever.  Equipped with my 33.6 modem I was the envy of all my 14.4 equipped friends.  We also saw many free services appear for online gaming.  Mplayer, Heat, Zone, Battle net, WON, Ten, Kali.  This was the golden age of free online gaming.  Not only were the shareware games fully compatible, the servers themselves were hosted by the site.  Today's worries of who is hosting and if they have a good connection were none existent, every game was hosted by them and the only thing slowing you down was how fast your modem was.  
 
During this time I thought this was the future.  A future where all games fell under a network where all players would be in the same chat rooms, and be able to join and create games under one umbrella.
 

2000's - Two Headed Beast

  
By this time almost all of the old gaming networks had gone out of business.  The ones that survived had changed focus to casual games.  The old guard has been replaced with Pogo, MSN gaming zone, and Yahoo games.  So much for my vision of the future.
 
Ironically the beginning of this decade released what now can be easily seen as a sign of the future for PC gaming.  The Sims.  The franchise has gone on to sell over 100 million copies, putting Halo and Call of Duty to shame in comparison.  Yes I am talking about the casual gamer market. 

Screw you singleplayer! 
Screw you singleplayer! 
 
You know what though?  I didn't care!  Or at the very least was blind to see how important those events were.  I was too busy with all the new online games being released.  Developers saw how successful online gaming was becoming.  Coupled with the fact that peoples connections were getting faster, there was a heavy focus of multiplayer games in the early part of this decade.  A few examples are Quake 3 Arena, Unreal Tournament, Counter-strike, and Warcraft 2 Battle.net edition.   
  
With networks like Xfire, Steam, and server browsers like the All Seeing Eye.  Things still seemed pretty rosey for online gamers at the time.  With communities setting up dedicated servers galore for us to join and people making incredible free mods, I thought this is where gaming was going.  Again I thought this was the future of PC gaming.
 
Games like Unreal Tournament 3 and Crysis sold poorly.  Console specific games like Gears of War sold great.  Developers started to blame piracy.  Pay to play was increasingly popular after the success of World of Warcraft.  Casual game sites and its integration into social networking continued to rise.  
 
Companies started to delay PC releases, port them badly, or just omit them entirely.  Many also started adding potentially harsh DRM like Starforce and Securom. People started making monthly columns about the death of PC gaming (had to poke fun of that). 
 
Developers that were PC first were dropping like flies.  How did this all happen?  It seemed like just a few years ago I was bragging about how awesome PC gaming was.  Now I'm surfing the seemingly daily posts about how some developer completely gave us the shaft. 
 
Fittingly just before the end of this decade we got one of the biggest selling games of all time erasing what most gamers my age have known and loved for years. Anyone who has been following the scene knows what Modern Warfare 2 changed in its PC release so I won't go into it.  But I will say this game shows just how different old PC gamers viewpoints are from there console gamers counterparts. 
 

2010's and Beyond

 
So many things are uncertain in the foreseeable future.  Starcraft 2 could see a huge shift in how battle.net works as the monetization model is yet to be revealed. Could online gaming as a whole take a page from MW2 and end modding and dedicated servers as we know it?  MMO's releases are a plenty again in 2010, could this be the future of PC gaming? (I love WoW as much as the next guy, but there is only so much time in the day for MMO's!!) 


Korea declares national holiday? 
Korea declares national holiday? 
Perhaps more than ever the pressure on PC gaming is being felt.  Still there are good things going on if you look around.  The recently released Dragon Age is a beautiful game that was not just a straight port, but a solid game for PC.  More surprisingly is the fact that it is also a single player only game, a rarity to get any love on the PC platform.
 
Taking a page out of the casual game market, games like Quake Live and Battlefield Heroes are using the same advertising and monetizing strategies that other games have used in the past.  It is still too early to tell of either of those games have had a successful business model but I think its a promising future for a segment of the PC market.   
 
Programs like Steam have really matured over the years.  With its built in communities and friend lists.  You can keep connected with friends over multiple games. Perhaps my initial vision in the 90's won't be as far off as I thought.
 
Last but certainly not least is good old Team Fortress 2.  An example of a successful game that takes the high road.  Instead of giving PC gamers the finger and shunning them all as pirates and hackers.  It chooses instead to embrace the community, packaging the best it has to offer in map making, while adding new gameplay mechanics to keep things fresh.  It appears as though those efforts are being awarded as the game still to this day has a large active community.  
 
The future is uncertain but it may not be that dark after all. 
17 Comments

The Underdog Complex

I think all of us are inflicted with a touch of this condition.  Our scorn for the big player but more importantly our praise and support for the little guy.  Personally speaking some of my negative attitudes towards certain products or companies is simply unjustified hate.  Sometimes I think I just want to stick it to the "man".  Meanwhile I might use an inferior product simply because the business making it isn't a mega-corp. 
 
There are many examples as to why a lot of us go down this path.  Its not a far stretch to see that companies are all about their bottom line and the bigger they get the more they need to keep growing to enlarge their profits.  Many times this comes at the cost to the consumer however.   
 
Its funny looking back in Activision's history.   They became the first third party developer after Atari paid them terribly for their work on the console. They left to create their own company, and the rest is history.   Those humble roots are a long cry from what they have become, many hating their cut throat tactics and business policies.   
 
Smaller start up companies are almost always more community oriented and are interested in providing the best service to gain the trust and loyalty of fans.  A lot of it has to do with their independence.  Valve's already popular Half Life went through the roof after Counter-strike was created.  None of that would have happened without a mod friendly game and support from Valve itself.  It has since bought many other mods created by the community while still supporting their games with free updates and patches.   
 
I suppose its an endless cycle, and thus creating a kind of complex of sorts.  Developer does great things, people like them, becomes big developer, bullies and turns back on community, people dislike developer.  I realize there are always exceptions to the rule, but I think its safe to say this happens more often then not.

I've been trying to come to grips with this condition over the years.  Recognizing popular titles for what they excel in and why so many enjoy them instead of focusing on the negative aspects.  Sometimes I catch myself hating on a product irrationally.  It' s a little bit embarrassing to realize the main reason I dislike a game is that so many others enjoy it.
 
Still its always refreshing to see a small company make a game like Torchlight which wont sweep the industry off its feet but will have great support and a great community.  I mean who wouldn't like to see a game like that succeed?  
 
Phew, I hope this post was at least somewhat readable and coherent.  If you made it this far I wonder how you guys think about this.  Do you find yourself rooting for the underdogs in the gaming industry, be it console wise, developer or something else. 
 
Could this be even a normal human condition?  Maybe it goes deeper than I think.

3 Comments