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eternalrift

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eternalrift

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@cheetoman: You could try downloading the Rise of the Tomb Raider demo and see if that also causes crashes. Fingers crossed that it's just a software issue!

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eternalrift

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If it's any help, Bungie is aware of the problem. Some people on GAF think it might be a hardware problem with certain PS4 Pro units, since most people reporting crashes in D2 also experience crashes in Diablo 3 and Tomb Raider on their Pros.

Sucks a bunch.

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eternalrift

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Would love to join the clan!

IGN is raugupatis

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eternalrift

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@zevvion: The map on the boat shows where each new puzzle type is learned on the island. That may be useful in trying to figure out where to go next. Also, some places can only be reached first on the boat.

Very minor details about the island layout above.

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eternalrift

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Neat! My guild from ages ago seems to have dried up and I recently decided to push for a legendary (sigh). I'm mostly a PvE guy, and I'll be needing to run dungeons a bunch in the future too.

GW2 name is eternalrift.6903

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eternalrift

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The strange thing about the factions is that you can still rank up with a bad reputation, so you never really need to worry about blocking progress by making enemies. The system overall seems a little underdeveloped, especially with the lack of mission variety. (Also, there's only one ship to unlock for each faction, and neither is really that great compared to the standard ships, so you won't be missing much.) Killing wanted ships that are allied with the local system can piss off the local security forces, even if they are friendly to you, and will decrease your rep a tiny bit. Doesn't make sense, just an example of two systems that aren't integrated together well. I believe this only holds in a local instance though, so once you jump the sec ships won't follow you. And also, not every ship is allied with a faction, so it is possible to bounty hunt in a faction-neutral way.

The goal of running rares / trading is to upgrade your FSD as quickly as possible (which is usually one of your top goals for any new ship), thereby decreasing the number of jumps required to get around the loop. Ideally you will be at 15-20+ ly per jump laden, which makes each station about 4-5 jumps away, but anything will work starting out. Transit time isn't really that bad, since you hit each system along the way and immediately jump out, but the monotony of the process makes it dull. Also, you'll probably want a fuel scoop to start with, so you don't have to detour and refuel midway through your trip. Each station is <100ly apart, which means your nav computer will be able to plot the entire route in one go (but you have to sit there for a bit and let it think). The loop I'm running right now is just an extended version of the small one that you would upgrade to once you have 50+ cargo space. I use the time to listen to podcasts to keep my sanity.

I started running rares in a stock Sidewinder plus fuel scoop, and the first few trips were painful. However, you soon earn massive profits and can quickly upgrade to a better ship.

This site is also very useful for finding things, if you feel like registering for it (it's free). You can search for locations of ships and upgrades--the prices are standardized across the galaxy, but buying and selling at a particular station will earn rep at that station, which is why some people develop a "home base" and do most of their shopping there--, and it also has tools to find trade routes and rare trading goods. For example, you could use it to make a rare loop only in Alliance space, so you can gain rep faster (as you'll be selling high-valued goods, the rep gains are not insignificant).

The Cobra sounds like a good ship for you; it is nice to be able to do everything in one ship. Just keep in mind that insurance/fuel/repair costs go up significantly with each tier of ship, so it's usually best to wait to upgrade until you have about 1.5 times the price of the ship in credits. This gives you a nice comfortable buffer to work with, should you do something foolish. (Getting a new ship and then "trading" it in for a new Sidewinder is never fun.) If you decide to sell your old ship in the process, be sure to sell/downgrade each module beforehand, since you'll get slightly better value out of the ship--and you can sometimes buy-back upgrades for the new ship at a cheaper price.

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eternalrift

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As far as I'm aware, the Alliance isn't fully integrated into the universe yet; you can increase your standing with them, but they have no ranking system like the Empire and the Feds. Not sure if that will be updated in the future, but keep in mind that you'll be missing opportunities to unlock system permits / new ships by going Alliance.

The fastest way to earn money early is to trade in rare goods. Trading is hands-down the fastest way to make money, but also (arguably) the most boring, and running rare routes is nice because it doesn't require a large cargo capacity. Once you earn enough money to get a Type 7, then you can switch to simpler commodities routes with large amounts of cargo. Here's an example of a "beginner" rare trading route. (The idea is to fly along the black lines and trade along the green lines, e.g. buy Formula 42 in AZ Cancri and sell it in Aerial. The rare goods are colored yellow in the commodities market and have a limited supply.)

I use bounty hunting as a break from trading. Squatting at Nav beacons and Resource sites makes finding wanted ships pretty easy, though if those ships are allied with the Alliance you will lose rep by killing them (even if they are wanted).

For ships, the Viper is excellent for combat and much cheaper to outfit, but the Cobra is more versatile, so it really depends on what you intend to do. If you end up grinding a rare trading route for a bit, you should be able to easily afford both. My progression (for rare trading) was Sidewinder -> Adder -> Type 6, and I have a fully upgraded Viper on the side for bounty hunting.

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#8  Edited By eternalrift

@brandondryrock: I believe a game needs a rating to be sold at retail in general, since a lot of stores will only stock games rated M or below. Valve probably has internal policies on how it classifies non-rated games, as they also took down the game Seduce Me from greenlight without a rating, stating the same reasoning.

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eternalrift

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“We wanted you guys to know that based on what we see on Greenlight we would not publish Hatred on Steam. As such we’ll be taking it down."

Valve probably assumes the game will receive an AO rating, based on the content of the Greenlight page. Valve doesn't sell other violent AO games (e.g. Manhunt 2), so there is precedence for this type of curation. Granted, the game hasn't been rated yet.

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#10  Edited By eternalrift

The first thing I would say is do not wait for loot drops! The only way to efficiently level past 20 is to grind rep and buy gear in the tower. Vanguard marks are also (in general) faster to acquire than crucible marks, so if your goal is to level up quickly you should cap those first (by "cap" I mean earn your weekly max of 100). As you said, you need to be rank 2 to buy vanguard/faction gear and rank 3 to buy weapons; however post-DLC you also need to spend commendations to buy helmet/chest armor and weapons from vendors, and to get this you must rank up that faction (or a faction that takes the same currency, either vanguard or crucible marks). So if you want to buy a full set of vanguard armor and weapons (4 pieces of armor and 3 weapons), you need to be at least rank 7 (assuming you get 1 commendation per rank and none for ranks 1 and 2, which I am unsure about).

  1. All of the factions only take crucible marks. This is quite a pain if you don't enjoy PvP. Also, both the crucible rank- and faction rank-ups will give you crucible commendations, needed to buy helmets/chest and weapons from the faction vendors.
  2. The strike playlist will earn you marks, but you can also earn them through the weekly heroic/nightfall strikes (which you can't do until you hit a higher level). Also, public events will earn you marks as well, and these can be much, much faster to farm than the strike playlist -- and they can give you ascendant mats for leveling up your legendary gear. Here's a site that shows where and when the public events are happening.
  3. The vanguard and crucible vendors sell two sets of armor for each slot, each with different stats. As a titan, I believe that vanguard sells mostly Int/Str and Dis/Str combinations.
  4. This depends on what you think is important. I really like Hand Cannons, so I specifically chose the gloves that I wear to benefit the weapon I like (Astrolord Gauntlets give faster HC reload with the stats I wanted). This required grinding up FWC and playing crucible to get marks to buy them. Everything else I have is exotic (Armamentarium) or bought from the vanguard, since v-marks are more enjoyable for me to farm personally. The point is, if you really have a playstyle that you like, it never hurts to survey the vendors to find the gear you want that fits -- this could also give you some goals about how to grind. Keep in mind, though, that if you plan on doing high-level content, you'll just be wearing raid gear or Iron Banner stuff, so it won't really matter.