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EvilConker

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EvilConker

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#1  Edited By EvilConker
@bukkookkub: Honestly, looking at it now, I really wish I could re-record.

The sound sync is also completely off, the car crash sound comes a second after it does normally.
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EvilConker

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#2  Edited By EvilConker
@Jikla said:
" Try stop motion! Made this in like a week:  http://www.youtube.com/watch?v=3EYWuW3ZC1A 
I think there will always be a spot for flash, but mainly on web sites. For movies? Nope!
"
If I take an animation class and get the proper materials to, I will be sure to do so.
I've always wanted to do Stop Motion.
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EvilConker

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#3  Edited By EvilConker
@Axxol: Well I didn't make an intentionally shitty animation, keep in mind I'm recording something at 15 FPS when it was made in 30 FPS, it's choppy because the recording removed half the frames per second, additionally, the quality went down just from the whole "I'm recording a recording" and "it's youtube" aspects.

@slaneesh: I usually strive to far exceed expectations, for example, instead of making a simple fire and forget history project, I created a complex tactical card game that re-creates Pareto's cycle of elites and Le Bon's crowd philosophy in one thesis. It's just for that I didn't have a tight deadline that corresponded with three different assigned long-term projects, as well as another, much longer, much better, movie that took me 10 days of straight crunch time to get done in a reasonable amount of time.

Yea, I'm not average, that's the only thing you really can't call me.
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EvilConker

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#4  Edited By EvilConker
@SSully: Honestly I think Google isn't trying to kill flash, Android might've been one of the largest life extensions possible.

I think it's more that Google and Apple are waging war, and Adobe is in the middle of it.

Apple would like to kill Adobe, they don't like them and they give Google an advantage.

Google would like to preserve Adobe, it's good for the Android apps, and with Chrome OS not having too many heavy capabilities, might just become the center of "Chrome gaming." They already tried "Google games" which had Farmville if I can remember correctly, and as everyone knows, Farmville is a flash game.

So basically it's tug of war, and as long as Google maintains higher usage with Android then the iPhone (which they currently have) and keep infinitely expanding (which it looks like they're doing... for now,) then Adobe won't die.

See Google fall and Apple triumph, however, and you're going to have a much uglier picture.

Honestly, I think Adobe has to realize it's time to save its skin, win some trust, overhaul Flash like they did with Photoshop. They need more stability, less boatware, and more post-release support.
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EvilConker

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#5  Edited By EvilConker

It's not supposed to be amazing, it's something I whipped up in a short amount of time to be just better then all the other submissions, but not far surpass them all.


Personally, I like the music video better, that I actually spent a week or two nonstop working on it.
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EvilConker

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#6  Edited By EvilConker
@SSully: Naw, that was one teacher who is slightly more informed then the rest.
For crying out loud, my tech department took around 2 hours to ATTEMPT to convert a file, in which they didn't even know the difference between "free trial" and "freeware," they didn't succeed.

So when it comes to high level decisions and whatnot, they couldn't possibly be that informed.
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EvilConker

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#7  Edited By EvilConker

Pl0x

So here's the story: I have a movie that I entered into a Film Festival, and apparently I entered late due to one of the most impossible file conversions on modern world history, the dreaded .swf to .mov, and so I'm very behind on the contest which requires a high view count. I really need to win this, and I think I can win this.

But I need views to win.

So would you kind folks of Giant Bomb kindly view the animation seen here.

I apologize for the quality, converting an .swf to a .mov is seemingly impossible.

So far, I've been the only student to submit everything done in flash, I've also been the only one to use actually good free license music, provided by the newgrounds audio portal, and frankly, I think I'm also the most "stylistic," presenting everything in an atari/commodore 64 style (you'll see much more of that when I release the music video, but the ad is also done in that.)

My other video was a music video for "Trio - Da Da Da" which I will release on Newgrounds (in much higher quality) shortly after the Film Festival is over (Thursday 11 PM EST.)

So please, PLEASE, view here, I want to prove to my school that Flash is a viable tool for animation.

Currently my school does NOT have a flash curriculum for animation, despite having Flash on several computers, they simply refuse to educate people. Even the local Computer Science club refuses to use Flash. My TV/Video teacher said that Flash is "dying" and I want to prove otherwise. Oh yeah, HTML5 is perfect for animating, and Scratch can do a better job. >.<

 So yes, good people of Giant Bomb, please help me somewhat but not really help you help my school/myself too.
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EvilConker

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#8  Edited By EvilConker
@elko84: I'm saying they should've made SOME attempt at making this more of a board game and less of a direct port, minus the computing power.
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EvilConker

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#9  Edited By EvilConker
@elko84: Real Civ has a lot of statistical automation that this board game wants players to figure out for themselves. It took an hour to get through the demonstration, which only covered the first three turns and actually FIGURING OUT how to play.

I took a good look at the manual, it looked like what we got with Civ IV (223 pages, no wonder Civ V went digital.)

Also, I know how to play Civ, I've played/own Civ IV, Civ Revolution, and Civ V.

This is just too complex for a standard board game...
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EvilConker

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#10  Edited By EvilConker

I saw that game in action during PAX East... And I didn't get it.


That game is a lesson in non-comprimization when designing a board game, they tried to cover every little thing and were willing to adapt nothing, the result is a $60 mess.