All year I've wondered whether it was Jason O'Striker (the FGC's after his lucky charms?) or Jason O. Striker (The O doesn't actually stand for anything, SAG made him put in the initial to avoid confusion with Jason Striker?).
I'm still unsure how a multi-part RPG would play out. Like how are you supposed to explore a world map if you won't necessarily be able to visit certain places until another episode comes out? Like, I'm sure it could work, I just don't know how it would work.
Capcom did a multi-part RPG on the Dreamcast, and SEGA did one on the Saturn. Shining Force III's approach was that it was broken into multiple "scenarios" where you basically played through the entire story as different parties, and saw events and battles from different perspectives, and some things were different, but basically you got the entire story if you played one release of it.
El Dorado Gate had seven parts, and the first several at least were also broken up by party members. The flow was that over the first several releases you kind of built up your party, so you played through the "prequel" story of this or that character, until you had gotten all of the twelve party members to the hub world.
I'm not sure what happened after that point, I only played the first few releases.
Trying to throw in twists and surprises for people already knowing the story is, in my opinion, what began George Lucas down the path to the dark side.
He wanted people going to the theaters to see the remastered trilogy to have the same excitement they had the first time they saw the films. Spacecraft needed to go "twice as far twice as fast," Han couldn't just go up against a dead end, he had to face a battalion of storm troopers.
I can understand the motivation. It's going to create the same kind of backlash in the end, though. Of course, there's no "Good Version" of FF7 to go back to or compare the remake to, so maybe there's nothing to worry about.
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