I know the joke but If they had the resources and from what i read probably not but this would be a good idea for battle royal since people in battle royal purposely try not to shoot that much and also forcing you to shoot or make noise to see is a good give and take. Plus the last 2 left in a closing circle where everyone is trying not to move or make noise is cool.
Everything chases Battle royal for a quick buck so i see this team not wanting to do that. Dedicated creativity i can respect. I especailly feel this is a passion project and the team believes in the merits of their game among thousands of shooters and juggernauts like PUBG. All the best to the team.
We're speaking to publishers and potential investors! There's a lot we could do with this game, and we sure hope we can, but we'll need the interest to back it up.
It seems like this needs a different mode than deathmatch because in deathmatch you have to move quickly to get the most kills. If everyone has to move quickly, then the hook to this game doesn't work. Maybe a limited lives mode.
@gattaigames: Thanks for the reply, I appreciate it! Again, apologies if I sounded dismissive or critical in any way. I just find the question of why developers and publishers. big or small, do the things they do to be an intriguing one if for no other reason than to satisfy my own curiosity.
No worries :) I think it's important to engage players in anyway we can!
Visually it makes sense, but I think it would be really striking if there was more color in the game. When sound reveals things, the colors bleed in and out.
@jivemind: we've never set out to make "echolocation" scientifically accurate and with the smoke, it's a way to add another dimension to the game where your sight lines are obstructed.
@vampire_chibi: appreciate the honesty. We'll do our best to convince more players that we're worth taking a chance on, but if we can't, then we walk away knowing we've tried and the gamers said no.
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