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gpbmike

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Impressions: Men of War

Somehow Men of War slipped under my radar this year. Yesterday I noticed it was on sale for $12 on Steam. I'm a sucker for WWII strategy games so I thought I'd give it a shot. When I bought it I didn't even realize it was in the same series as Soldiers: Heroes of World War II, which I liked, and Faces of War, which I didn't. I installed it pretty late last night so I only played through the first level but here's my thoughts so far. 
 
The voice acting is abysmal. Maybe I've been spoiled recently with Uncharted 2, but I actually laughed at the voice actors a couple of times. Here's a sample I found: 
  

   
"Hope we're not too late for war. Let's give those germans what for!" ...... what? Surprisingly, the narrator does an alright job with his part, but anything said during gameplay is pretty bad. 
 
Like Faces of War, the tutorials aren't very helpful. If I hadn't already played the previous games in the series I might have been turned away pretty quickly. Men of War follows in the tradition of giving you a lot of control over your units. Each unit has its own inventory including weapons, ammunition, and gear like helmets and bandages. You have to add a crew to vehicles and make sure they have fuel and ammo. You also have the ability to take "direct control" of a unit which allows you to move it with the arrow keys and aim/fire with the mouse. I haven't used this ability yet in Men of War but in previous games I used it to snipe or precisely target tank shots.
 
I found the line of sight implementation a little frustrating. There is no indication (that I could find) of when your units are able to see the enemy. You can click on enemy units to see their line of sight, but I'm not sure how to do that with your own units. 
 
Men of War is unforgiving. If you don't suppress or flank the enemy your troops will be gunned down pretty quickly. While your units have a health bar that they can recover with bandages, it only takes a few hits to take them out. Armored vehicles on the other hand cannot be whittled down with light arms fire. In fact, if you hit a sloped piece of armor on a tank with a shell, there's a good chance it will just glance off and unintentionally hit something else. 
 
After the first level, I'm happy that it's playing better than Faces of War. 
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gpbmike

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Edited By gpbmike

Somehow Men of War slipped under my radar this year. Yesterday I noticed it was on sale for $12 on Steam. I'm a sucker for WWII strategy games so I thought I'd give it a shot. When I bought it I didn't even realize it was in the same series as Soldiers: Heroes of World War II, which I liked, and Faces of War, which I didn't. I installed it pretty late last night so I only played through the first level but here's my thoughts so far. 
 
The voice acting is abysmal. Maybe I've been spoiled recently with Uncharted 2, but I actually laughed at the voice actors a couple of times. Here's a sample I found: 
  

   
"Hope we're not too late for war. Let's give those germans what for!" ...... what? Surprisingly, the narrator does an alright job with his part, but anything said during gameplay is pretty bad. 
 
Like Faces of War, the tutorials aren't very helpful. If I hadn't already played the previous games in the series I might have been turned away pretty quickly. Men of War follows in the tradition of giving you a lot of control over your units. Each unit has its own inventory including weapons, ammunition, and gear like helmets and bandages. You have to add a crew to vehicles and make sure they have fuel and ammo. You also have the ability to take "direct control" of a unit which allows you to move it with the arrow keys and aim/fire with the mouse. I haven't used this ability yet in Men of War but in previous games I used it to snipe or precisely target tank shots.
 
I found the line of sight implementation a little frustrating. There is no indication (that I could find) of when your units are able to see the enemy. You can click on enemy units to see their line of sight, but I'm not sure how to do that with your own units. 
 
Men of War is unforgiving. If you don't suppress or flank the enemy your troops will be gunned down pretty quickly. While your units have a health bar that they can recover with bandages, it only takes a few hits to take them out. Armored vehicles on the other hand cannot be whittled down with light arms fire. In fact, if you hit a sloped piece of armor on a tank with a shell, there's a good chance it will just glance off and unintentionally hit something else. 
 
After the first level, I'm happy that it's playing better than Faces of War. 
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Geno

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Edited By Geno

How does it compare to Company of Heroes if you played that?
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gpbmike

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Edited By gpbmike
@Geno said:
" How does it compare to Company of Heroes if you played that? "
I've played through CoH and its expansions. A major difference between the two is the inventory of units in MoW. In CoH your squads can pick up support weapons that other squads drop. In MoW you can direct each soldier in a squad to pick up a different weapon if you want. You also have to pick up ammo for those weapons. In CoH you build squads at your base or have them air dropped in or something. In MoW squads are forms by arbitrarily selecting a group of up to 8 units during gameplay. So you can break up and form squads at will. There is no base building in MoW, in some levels you can call in reinforcements from a predetermined list. Each unit that you call in requires a certain number of reinforcement credits. The credits seemed to grow steadily while I was playing but I'm not sure if it's just a trickle or if it's based on killing the enemy or what. It looked like there was an overall limit to the number of reinforcements you can call, but I haven't reached that point yet so I'm not sure. There aren't any control points that give you resources.  
 
So far MoW has been pretty fun. It seems slower paced and less polished than CoH, but if you like WWII RTS, it's hard to pass up for $12.