@antime: Yes, there are the execs and the senior staff getting women drunk in The Cosby Suite
There is also the recruiters at a job fair/conference making "jokes" about penetrating a cybersecurity expert and wanting to know where her boyfriend is. Or apparently the multiple people who think it is okay to enter a breastfeeding room to stare at women until they get shouted out. Or the guys who obsess over their coworkers and write them incredibly creepy letters that are so distinctive and frequent that other women can identify the person immediately because they had to deal with the same stalking. This is behavior that permeated multiple companies and likely isn't unheard of at others based on some responses we are hearing on twitter et al. Before this kicked off people were starting to remember all the microaggressions and shit that drove women out of Insomniac for decades.
Unions shift the power from management to the workers and are generally good. But when the workers have the same toxic culture, it doesn't fix anything. Maybe you are a frigging board member getting pressured into sex by other board members because your boyfriend died a few weeks ago. Maybe you are someone who needs your union to stand up for you who is experiencing the same abuse from those reps too.
And a lot of that is because one of the major contributing reasons that this is so pervasive in the gaming industry is the same reason it is so pervasive in "techbro" culture in general: These are late stage "start up" companies where the management is very much a meritocracy based solely on shipped products and technical ability. You shipped an awesome product so now you are a manger because you know how to ship great products. But you never learned how to be a manager and you think the key is to just replicate what you know works and that leads to "locker room" talk and not understanding why diversity and inclusive workplaces matter. Clearly you know better than all those out of touch suits so they should shut the fuck up if you need to let off some steam by showing your coworkers the creepy binder full of pictures you have of the lead actress of your game. And that tends to snowball and make others think that is how they need to manage their workers and so forth.
And that gets back to the point: it isn't just the managers who are toxic. It is the culture of the industry. So if you shift the power from the managers to the workers... you aren't changing the culture that has the power.
I still think the games industry desperately needs broad unions that encompass everything from golden goose lead developers down to the poor bastard who needs to recreate what is corrupting endgame saves during hour one of a bethesda RPG. I don't think unionizing will have much, if any, bearing on the pervasive misogyny in the industry.
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