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GustyGardens

That's understandable.

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GustyGardens

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God, I've been waiting for them to play Scrap Mechanic!

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GustyGardens

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Just wanna throw this out there. Conan Unconqured is 100% related to Conan Exiles. Funcom, the other devs on this game, have the Conan license and are the ones that did Exiles. They're also the ones responsible for the dong slider. Also, It's the same character models and voices for Conan.

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GustyGardens

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I love the characters and atmosphere of the game, but there's some about XCOM style games that just don't do it for me.

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GustyGardens

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Something about the background made me think that you guys filmed this in a Foot Locker.

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GustyGardens

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Edited By GustyGardens

Brad's continual drowning in that sea of flesh was very upsetting.

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GustyGardens

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The whole Alison Rapp situation was terribly handled. We'll likely never know the details, but the timing was the issue here. We don't know what internal support these companies give their employees when problems like this arise, but their public face gives off an air of not caring. This is not just Nintendo, but most of the big publishers and manufacturers are staying quiet about the subject.

We'll never get rid of bigotry and prejudices, but the whole let's harass any woman that's the face of a company because men and reasons has got to stop. I don't have answers about how we do that, but I know that it starts with companies acknowledging and having an open discussion about the problem.

Also, I didn't know Austin was so enthusiastic about Eve Online. It's a game I've always wanted to try, and a game that looks like I could really get behind, but that's exactly the problem. I don't have that kind of time!

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GustyGardens

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The Divisions biggest story problem isn't the story itself, it's that the writers assume that the player will dig deep into the collectibles and side-missions. This is how the developers built their world. Sure, we get the basic idea of what's going on, but to learn the intentions of the villains and civilians of the game, you have to dig deep for it. The real story is told through phone calls, found footage and echoes. It's a chore.

There's a lot going on in Ubisoft's version of New York City, but it's easy to miss. There's a small mission that involves rescuing a musician, and upon doing so you'll find her playing songs in your base. When you start out, there's a man sobbing near the crafting area, but once you upgrade your base enough you're able to provide counseling for him. There are lots of little things like that littered around the world, but again - they're easy to miss.

There's some backstory to each of the factions you go up against, but again - you have to dig for it. Once the player does a bit of research, you begin to understand why it's a shoot-on-sight sort of scenario.

While I may not align with your thoughts on the game, I can certainly understand and respect your opinion. The Division is fine game, but it assumes and expects a lot from the player, but that doesn't really work when a majority of gamers just want to shoot things. When tackling an issue like domestic terrorism, it's important for the developers and writers to make things painfully clear through the main story missions.

Also, I feel I have to mention that the screen in the back of Base of Operations eventually plays a movie or something along those lines.