If anyone's interested, Patrick Kelpek wrote an excellent article about this game over at Waypoint.
This game has me very excited for LiS 2, specifically because of what it did differently from LiS. The original LiS encourages you to act empathetically towards the characters and generally see the best in them. This game pulls you into a murkier place where being understanding isn't enough.
Please have a good story, please have a good story...
I bet that you save the world and meet a lot of quirky one-dimensional questgivers along the way! My favorite will be the science-guy with a high-pitched voice who talks to himself a lot. I'll learn to love the mission where you spend three minutes defending him while he repeats the same five voice lines exclaiming how frustrated he is, and I'll quickly develop muscle memory to skip the motion captured cutscene where he finishes working and gets overly-excited because I'm sure we'll have to grind this mission ad infinitum.
Alright DONTNOD, get it together, call up Frost and Lynch and just license a Twin Peaks game already. I bet that Mark Frost could even be coaxed into penning some of it.
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