I would vote against it being against trade-ins. It's a pretty good deal so if you needed someone to say that, then there ya go. But, still..against trade-ins.
@Atlas: A fighting game is meant to be competitive, skill based, and...professional? Games are not professional, that makes no logical sense. If you don't know the characters then you haven't played the games. Does that mean they are simply strange and no one else knows them? No, that's false logic. It's exactly like saying, well since I can't see something, you can't see it either. It's childish really. Why should you care about ice climbers? I don't know, why care about all the street fighter characters that barely have a story either? It's not like there's novels or even separate games made for each SF character as to make you care about them. If you don't want to baffle people with your wonderous arguements, please at least try to develop them and make a fair comparison between games.
Smash Bros. is, at it's core, a party game. Some people take it more seriously than others and take it to the next level. That next level of play, depending on the fighting game, can be really close to the basic level of play or far from it. For brawl, it's not too much, but for it's community, it's enough for them to make a competitive scene out of it. That's fine and yes, there are games that require way more skill and are on a level so high it can be unapproachable. That is respectable as well.
Nope, until it is either free or ad-free, I'm pretty much neutral. They aren't really bad nor really good in terms of quality and products etc etc. I use their products and give them money, don't worship them or anything.
Kinda hard since devs are always improving/changing, but here goes: 1. Nintendo 2. Bethesda 3. Firaxis 4. EA 5. Capcom 6. Ubisoft 7. Rockstar 8. Valve 9. Bungie 10. Rare (Most are randomly placed, though, Nintendo is probably gonna stay number 1)
@Godwind: I can kind of understand your point, but there are some flaws to it. For one, IGN and Giantbomb have very different review methods. IGN has dedicated teams for every single console, or departments if you will. Giantbomb on the other hand tries to review as many games as they can or that they choose to. Both have glaring weak points if you ask me. You can't really fault one without the other if you are going to take the main point seriously in any way.
I won't go into detail but every review is an opinion, like it or not. The difference between IGN's and GB's is that IGN used a lot of emotion in theirs where as GB did not use as much. But, as I said, an opinion is an opinion and as one, it does not have to be based on any rules, facts, evidence or anything. In the end I prefer GB's by a good amount, but don't ever count anyone's out until they use blatantly appear to be biased to an extreme degree.
Having over...I don't even know anymore..I guess 6 high level characters on WoW, I can say that almost every single thing about the game is grinding. Whether you wanna get good loot in arenas, battlegrounds, or dungeons, it's a grind. Leveling is a grind. If you really don't want a grind, I don't recommend that game.
Guild Wars is really fun and you can recruit AI teammates if you want. The game also feels like a progressive story more than an open game, so in that aspect it's either good or bad cause it's not entirely an mmo. 'Pub' areas are used to recruit real players, otherwise you're on your own in your own instanced area.
I haven't played much else like Warhammer, Lord of the Rings, or Age of Conan. You could try those, but every MMO has grinding in it, and most likely lots of it, Good Luck! (BTW I don't play WoW anymore, Makes me feel good to say that :P)
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