Medal of Honor Beta Review/Impressions/Hopes (Inorite?)
By immike 1 Comments
Who put this Modern Warfare in my Battlefield?! Well, Ea and Dice both teamed up and slipped it right in there! It may not seem entirely professional to compare a beta to the best-selling console shooter of all time, but Medal of Honor has been talked about in such a way that suggests this competition. Do not mistake this review for a complaint list in any way. Instead, expect a full-fledged review that covers everything that is available in the beta.
Let’s get this out of the way, Medal of Honor feels like a Battlefield game was remade to cater to a Modern Warfare 2 audience all the while still maintaining some of the things that made Battlefield great. Expect experience-based progression, unlockable weapon attachments, and even killstreaks (or score chains as Dice is calling them). When the game sticks to the Modern Warfare formula, it emits a frantic, kill-chaining sort of vibe, but a few Battlefield aspects keep it from feeling completely contrived. What partly saves the Medal of Honor beta from seeming like an experience ripped right out of the Modern Warfare 2 playbook is the pacing of the gameplay. Little tweaks like inaccuracy while moving, low health, and teamwork rewards force a slow, steady, and methodical approach to moving around the game’s maps rather than being a killstreak-fueled, run n’ gun frag-fest.
The game also includes classes such as those found in the Bad Company series that are upgraded on a per-class basis. The weapons are tied to their respective classes and unlockables such as silencers and scopes are plentiful. The two maps, and modes feel like the developers are attempting to combine or maybe even include playlists for fast-paced infantry combat, and then some that are played on larger, open maps that even include vehicular combat. The combination of frantic, infantry combat, and wide open battles seems like a theme for the Medal of Honor beta, and it’s still up in the air whether it will pay off in the end.
While the positive differences are present, the negative similarities are slightly more noticeable. For instance, does attacking the enemy through a map that progressively expands sound familiar? How about if I throw a tank in there for good measure? If you said yes, then you probably played one of the Battlefield Bad Company games that are also made by DICE. While this is not a clear indication of a bad aspect of the beta, if the full game includes more maps like this, players may begin to ask, “Why don’t I just go and play Battlefield?” and that’s probably not what EA/DICE is going for. Hopefully by the time the game ships, which is actually later this year, it won’t feel like a Modern Warfare 2 clone with a few Battlefield playlists thrown in.
The bottom line is that Medal of Honor shows a lot of potential. If DICE can nail the Modern Warfare-like feel with the thoughtfulness and balance applied to the Battlefield franchise then EA just might have a hit on their hands. As of now, the addictive, progressive gameplay is there, the small touches to balance are there (counter-strike-esque sniping anyone?), and the polish is almost there as well. For example, there have been a few glaring issues including poor hit detection, hitching animations, and system freezing that are probably due to the game’s beta status, but are still troublesome. You may be waiting to find me in public to punch me out for reviewing a beta, but the game looks very promising. All that is left to be seen is the singleplayer (of course) and DICE’s ability to expertly mix all of these different elements to create a fun and lasting multiplayer experience that does not feel completely alien compared to its singleplayer experience.
Log in to comment