Something went wrong. Try again later

JGPM

This user has not updated recently.

29 13 12 1
Forum Posts Wiki Points Following Followers

3DS: Remake Wish List

While of course I'd really like to see a bunch of new unique IPs and creative updates to classic franchises on the Nintendo 3DS, I can't help but yearn for a little touch-up to some of my favourite games of yore. Therefore, here's my list of personal picks and speculation about what, if any games, will be revived in 3D. The Game Boy Advance helped make a name for itself by reinventing classic NES and Super Nintendo games, so why can't the 3DS do the same for more recent landmarks?

List items

  • It's a common complaint of all modern polygonal graphics based games, but especially true of the otherwise excellent parkour simulator Mirror's Edge: When platforming and moving about in a 2D representation of 3D space, it become very difficult to judge distance between obstacles and how far one has to jump to clear them. It's a problem that's existed since at least Super Mario 64, though many gamers have gotten used to it and take it for granted. Others are not so lucky: This is especially hard for people who didn't grow up on modern games (I've heard many people complain that games look "flat", like a "colouring book") and was brought to even core gamers' eyes with Mirror's Edge. As it relied so heavily on jumping and momentum, and from a first-person perspective no less, these minor annoyances when dealing with approximated 3D became game-breaking and turned many off the experience. Anyone who claims 3D is a worthless gimmick should imagine how Mirror's Edge would have felt in true, stereoscopic 3D and think again. If Super Mario 64 showed the way, then surely Mirror's Edge would be the definitive 3D video game.

  • It's been done once before, but I feel the time is right to do it again. Super Mario 64 nigh-singlehandedly introduced polygonal open world gameplay to home consoles and helped make the control stick a standard input method in all modern games. The biggest thing lacking in the otherwise-superb DS remake was a recognition of the importance of that latter innovation. The 3DS actually has a control stick, making it a more natural home for this groundbreaking classic. Besides, I feel there is some poetic justice to having what to many is their first "3D" game brought back to show the virtues of another kind of 3D: Stereocopic vision could finally realise what I feel the designers always intended: Realistic, natural feeling kinetic motion and vision based exploration and platforming in a 3D environment.

  • One of my favourite games from the 6th generation seems a natural fit for the 3DS. The enormous cliffs and spectacular, giddy contraptions Elise Riggs and the rest of the SSX circuit competitors fly off of in Tricky could be transformed into breathtaking, literally vertigo-inducing peaks with the power of a 3D display adding a whole new level of thrill to an already addictive and adrenaline-fueled experience. Imagine the thrill of looking down those sheer cliffs with a realistic sense of distance and altitude. With the new franchise reboot coming soon, it seems a logical time to revisit the franchise's previous arguable high-water mark.

  • I've always said that these two games, along with Ocarina, form one of the best trilogies in the video game medium when taken as a whole. With Ocarina of Time getting a highly-anticipated renovation for the 3DS, it seems logical to follow it up with its equally stellar successors. The Zelda Trilogy alone could cement the 3DS' position as an essential addition to many fans' console libraries.

  • While everyone clamours for a release on XBOX Live Arcade and/or PSN (which I am not opposed to myself either, by the way) the recent announcement of Prope's Rodea: The Sky Soldier got me thinking: The 3DS might offer a unique opportunity to revive this cult classic. I have a feeling the depth-of-field might add something to the experience befitting a game based around flight. With the announcement of several other flying-centric 3DS titles, NiGHTS certainly wouldn't be alone.

  • I've often dreamt about what a portable Smash Bros. experience might be like. With the 3DS' impressive tech and strong emphasis on various forms of multiplayer (such as StreetPass, for example), this might be an opportune moment to dig up this tribute to Nintendo's classic history, which is ironically now a classic. Heralding as it does from the Nintendo 64 era this entry may perhaps seem a little dated, but it is in my opinion still the best of the Smash Bros. games and a few nods to recent events in the history section and a visual facelift might be enough to get it ready for prime time again.

  • Third time could be the charm for Capcom and Clover's cult hit. Yes, it was re-released previously on the Wii, but the 3DS' touch screen seems an even more natural fit for Ammy's paintbrush-centic gameplay. With the new DS sequel, a 3DS upgrade to the original once again seems like a wise marketing move either as a companion piece or a follow-up to Okamiden depending on the latter's success.

  • Rodea, Kid Icarus Uprising, the remake of Star Fox 64 and the new Piltowings have already shown that flight sims and other flying-centric games could be a signature style of the 3DS. In that regard, it would be great to see these two classic flight sims given new life on the 3D handheld. Rogue Leader in particular was a GameCube exclusive, so I would imagine Nintendo would want to capitalize on that, especially since its part of such a huge and popular franchise.

  • A trailblazing classic of the horror genre, Eternal Darkness: Sanity's Requiem is often held up as one of the greatest games of all time and a landmark of its time. Combine its unique fourth-wall breaking shock tactics with a 3D display and there's an endless amount of fun to be had. Additionally, if there's enough interest in the remake we might finally get that sequel we keep hearing about.