I played this game for... probably over 100 hours as a kid, honestly, and I have absolutely no recollection of struggling with the controls, so I assume it's really just something you have to get used to. I'd like to play it again at some point, actually.
Uh, I mean, it's a trash fire of a video game, and I will promptly dunk a copy into the garbage if I ever come across one.
EDIT: OK, thinking back on it for a bit, I definitely remember getting mega frustrated with some of those later 'secret' levels where you don't have access to F.L.U.D.D. They get really intense.
I enjoyed all of the palaces for what they were (yes, even palace 5, at least up until that last maze section where I was stuck for way too long). After hearing about so many people talk about how long the ending seemed to drag on, it... actually didn't feel like that at all for me. I assume that complaint specifically is coming from newcomers, because it really seems to fall in line with what Persona 4 does; you beat the "culprit," celebrate, even though something doesn't feel right, then find out there's actually another big bad to beat and have to go through another dungeon. Felt pretty par for the course in terms of pacing in a Persona game.
Rivers in the Desert is arguably the best boss theme in the Persona series to date. It's between that and The Battle for Everyone's Souls. Comparing soundtracks as a whole, I think Persona 4 might have a stronger overall soundtrack, but Persona 5 has better individual tracks? It's kind of a weird way to put it, I know.
Also, even though I didn't romance anybody in my first playthrough (because you can miss me with that until I'm able to date dudes, Atlus), I really liked Haru. She's adorable, and I don't know why so many people are down on her. I feel they did a better job with her than with Naoto in terms of being the last (permanent) party member to join. Naoto's lead-up to joining your party is definitely more natural, but I feel like she kind of falls off once she actually joins your party. I like the cast of P5 a whole bunch; I never felt like they didn't have enough moments together like some people seem to be saying. The dynamic between the P4 cast was just so much more wacky in comparison, while P5's cast interactions are a lot more subdued; stuff like popping fireworks outside of Leblanc with Morgana, Futaba, and Sojiro was nice.
@nightriff: I guess I'm speaking in terms of how loosely this Playdate seems to be formatted; it's literally somebody showing off a coin collection while somebody else plays Guitar Hero II. That rules.
It's weird because UPF's looseness is kind of the premise of the whole thing, but it feels more... rigid now? It's still a show about the duders showing whatever they want to show, but it can feel like they're going through the motions sometimes.
(The episodes like the one with Dan playing DDR while the others try to build a computer, for example, are a nice change of pace from the usual formula.)
Jibanyan's comments