Vita thoughts and Ninja Gaiden Sigma Plus
By JNSK 1 Comments
After finishing Rayman Origins and dabbling with Super Stardust Delta, my Vita has pretty much been sitting on a shelf collecting dust. Well, no, I keep it in a case like a proper person, but you know what I'm talking about. There have been a few fighting games I've been interested in playing, but seeing as I held off buying Mortal Kombat last year specifically because I wanted the Vita version, I figured I didn't really need more than one fighting game (not really huge on the genre) on the system. I think the success of the Vita depends almost entirely on good software on a consistent basis, and so far the system has been lacking in that regard. I do look forward to MGS:HD on the Vita, but not including Peace Walker seems like a dumb move (it's the only portable version, after all). I was hoping Kojima would pull a kojima on us and declare the incusion of the original MGS at the last minute to differentiate it from the other versions, and also get people excited, but that was a pipe dream that seems hopeless at this point.
I guess E3 will be the the event that proves Sony's dedication to the platform, or diminishes any hope of getting the thing off the ground, but I remain hopeful that the Vita will be the biggest focus at Sony's press conference this year. I mean, how can it not be? The Ps3 is going strong, and is self-sustaining enough, and the Move seems like a lost cause at this point.
But I digress, the thing I have been playing on my Vita is Ninja Gaiden Sigma Plus, which is the 2nd re-release of the original Xbox game. The game holds up quite well, with good looking graphics, and an excellent combat system. It's not complicated to the point where you have to learn every combo and such, and success is largely determined by how observant you are of the situation you're in. Prioritizing which enemy to kill first can make a fight that seemed impossible turn into a cakewalk. Well maybe not that easy, the game is quite hard, but in a good way. It's hard because it forces you to think fast, and to always keep your guard up, not because it's cheap. Most of the time anyway, there's a couple of enemy-types that I'm yet to find an efficient way of killing without losing tons of health in the process, and some enemies have this really annoying slitting-your-throat move that can't be blocked.
The game also has a pretty robust inventory system where you keep stuff like various potions, to different weapons and equipment. Weapons can be upgraded using yellow orbs that drop off enemies, but the annoying thing about these orbs is that they disappear after only a few seconds, and can't be collected in the middle of a combo, so I find myself having to stop attacking enemies to get them, which often means getting hit a bunch of times. The movement controls can also be a bit shit, especially during the platforming segments, that fortunately isn't that hard, not plentiful.
Overall, this game feels like a modern action game. They probably should have converted the save points into autosaves or checkpoints, but the game usually allows backtracking, so it's possible to circumvent the frustration of dying 20 minutes after your last save.
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