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johannes

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T-shirt Issue

OK, so I guess most people signing up for the yearly subscription thinks the T-shirt is cool, and I don't necessarily disagree, but if you, like me, live outside of the US, maybe there should be an option to say 'no, I don't want to pay the extra $10 for the T-shirt, but I want the other stuff." For me, that's the only reason I haven't signed up for a subscription yet. I want to go for a full year, I want to be rid of ads, but I don't feel like paying an extra $10 for the T-shirt.
 
Maybe I'm unique in all this, but i highly doubt it.

16 Comments

My Issue With the New Medal of Honor Game

What I've seen so far of Medal of Honor looks really good, and I've always been kind of a fan of the series (I'm such a sucker for Steven Spielberg), but there are things that do look a bit worrying. What it comes down to is basically the fact that DICE is heavily involved in the creation of the game, leading to the game looking more like a Bad Company 2 port than its own game.
 
I'm not sure how true this will be for the single player component, but what they showed in the multiplayer trailer at the EA press conference looked a whole lot like it was more or less taken straight out of Bad Company 2.  OK, so I, as many, think that Bad Company 2 has very good multiplayer, but that doesn't mean that I want it replicated in other games.
 
For me, Medal of Honor means something different than Battlefield, or Bad Company, and to see the same types of messages when killing an enemy, for example, more or less in the exact same font, I start to get a bit worried. The same thing goes for the hand grenade icon.  I think the fact that the new game takes place in a modern setting doesn't help.
 
Maybe I'm just being crazy, maybe they change it along the way, or maybe it feels totally different when you play the game, but for now my view of Medal of Honor is shrouded in a fair amount of skepticism.

2 Comments

So I still haven't finished it

I'm not sure how long this word document with the unfinished article for something on this site, which still needs a good write up, has been sitting here. I guess I should finish it some day.

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I Blame Myself

I just lost almost an hours work I had done on a big nice article for a game. I know I should have made the edit in Word, but I didn't. This sucks.

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Fan-made Games and Remakes

I have been doing some editing of old adventure games, and I've come to the conclusion that it'd be neat if there was some sort of special category for fan-made games and remakes. It's a bit confusing when stuff like the fan-made remakes of King's Quest I & II are mixed in with other games on the franchise pages. Especially when the remake of King's Quest I has the official Sierra cover attatched to it...

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One Point?

So maybe it's me, but shouldn't a blurb be worth more than one point? I think it's harder to come up with a good description of a game--in no more than 50 words no less--than to capture screenshots. People in general are probably more interested in screenshots tho, so I guess that's why they are worth more. I haven't ventured a lot into the forums either, so maybe there's a good explanation there.

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4 days, 10 hours

OK, so I now there have been more submissions to Giant Bomb than they had anticipated, and I know that they're working hard. This is not a post to complain, but I felt I had to write something about the time it takes for submissions to be approved.

As the title of this post says, I have submissions that have been pending for almost four and a half days at the time of this post. That may not be a very long time, and I'm sure that other people have submissions that have been pending even longer, but it got me thinking. Are there such a thing as low and high priority submissions? I would have to assume there are, especially as all the games I have submitted stuff for so far really aren't of a lot of interest to the mainstream audience. So, why do I submit information about games that a lot of people don't care about? Because I feel someone should, and I know a lot about them. Also, submitting things for the same games as a lot of other people means that you might end up spending time on writing stuff that never gets used.

I can think of a very obvious reason why some submissions would be considered of more interest than other submissions. Lets face it, Giant Bomb needs to make money. No money, no Giant Bomb. How do you make money from a website? You generate traffic. How do you generate traffic? You provide information that people are interested in. Are people that generally interested in adventure games that are 20 years old? No, they are not. It seems pretty simple, and that's because it is. Now, I don't know if they actually do consider some submissions to be more important, but I wouldn't blame them if they did.

My "problem" with the fact that I have submissions that have been pending for such a log time, however, is that I don't really feel like making any new submissions. I've written a few blurbs, a description or two, and a couple of articles, but what if all of those are rejected because they aren't considered good enough, or if they just not don't have the right tone? I'd like to know that before I spend more time writing stuff that may end up rejected. I can accept rejection, but I don't like wasting time.

2 Comments