I don't know what bombcast it was, but Jeff was talking about being a ghost, and I think it went along the lines of:
Jeff: "I like to think I'd be a friendly ghost"
Ryan: "I sincerely fucking doubt that."
I was having a really shitty day, struggling at home and college, but it was so funny that I couldn't help breaking out of the hideously bad mood I was in to laugh. Happily, this is only one of the examples of when Ryan seemed personally cheer me up over the last 6 years I have followed them.
(If anyone could give me the date of that bombcast I'd love to laugh again to that right now)
@CheapPoison: Yeah I know, I just wished the ending really closed out those characters, I come to these games for those characters. I just wanted more dialogue with the crew, especially some from ME2, and for all the 'I'll see you on the other side Shepard' talk you get before the final mission. For the ending to almost identical with 3 very minor changes, which then cuts with absolutely no input from any of your characters or any context at all, is pretty disappointing. I didn't understand the talk of this game bumming them out, now I can understand why.
The thing that annoyed me the most is that I'd spent 3 games building relationships with characters and game cuts an ending so abrupt you don't even see if most of them are alive, what they think, if they know what's happened, if they miss Shepard etc etc. I wanted a real large amount of closure, that's what I'm disappointed about.
This was a pretty interesting read as someone just about to do a physics degree, I figure you've got this figured out now, but it got me thinking of some ways how do this in different ways.
I'm not usually one to complain about these, but come on, but some kind of warning in or something. I really didn't want to see that, thought this article was about the game's overall performance.
Log in to comment