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Kamui

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A New Appreciation for Pixels

I was born in 1985 and grew up with the NES along with all of the relevant consoles after that. Like most people I didn't think about graphics a ton until games entered the realm of 3D. That was a long time ago now, and there's nothing novel about 3D graphics in this day and age. Once a step forward ceases to be novel, people tend to look upon its' predecessor with a less skeptical eye. Combine that with the rise of independent developers, and you have situation ripe for a 2D visual style comeback in gaming. This happened awhile back, and I personally have nothing against 2D games, but I never felt myself excited by the announcement of a new 2D game. I was never one to hate on anything not "realistic".

I loved the animation and style of Wind Waker when it was first released. But when it came to 2D pixel style games, I never could muster much of an appreciation for those kind of graphics, even when stylized well. They're just too similar to the tons of 2D games I played growing up. With that said though, I did think Dead Cells looked pretty nice when I first played that. I guess that is owed to the animation (something that has improved a lot when compared to 2D games of the past).

My first try at a weapon
My first try at a weapon

Now that I'm getting older I'm trying to pursue skills which I either always wanted to give a shot or decided a long time ago I would never bother with. The peak of that impossibility tower lies art. I've always thought it would be cool to be able to draw well, but I couldn't put together a convincing stick figure if pressed to do so. I gave up on it a long time ago. Recently I began messing with Game Maker software for fun and subsequently realized I need to produce my own art to mess with. I took a deep dive on Youtube and other sources for pixel art and bought Aseprite. A shocker to no one, I suck at drawing with a mouse and pixels as much as I do with a pencil and paper. Nevertheless, I'm deciding to persist with it.

An unexpected side-effect of this is I found myself following other pixel artists on Twitter for inspiration and browsing pixel art on Reddit. Initially it was just to get ideas for how to draw. Since I had an idea about the basic concepts of making pixel art, I wanted to get more ideas about how other people implement elements such as shading or other effects into their art. I quickly realized that I was genuinely appreciating all this new art in a way that I never did before when looking at pixel graphics. If you showed me a screenshot of a well made pixel art type game a year ago I wouldn't of thought anything of it, but now I feel excited and intrigued about all the detail that I never thought about before.

No Caption Provided

This realization provides more incentive for me to pursue my interests before I get (even) older. Not only do you get the satisfaction of slowly learning a new skill and the fruits of that labor, but as a bonus, it grows you as a person. I started this process just a couple weeks ago, so I'm still terrible at making pixel art myself. I did spend a little time though putting together a little bomb for this blog post. I wanted to make the fuse burning away as a symbol of the forward progression and changes of this site lately. It's sad to lose those guys and see such a drastic change, but at the same time I remain optimistic for the future.

3 Comments

3 Comments

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franzlska

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Edited By franzlska

Those are both pretty decent pixels if you ask me! If I had to give any commentary, I'd say the animated bit on the pistol feels a bit disconnected from the rest of the piece, and the shading on the bomb could stand to be curved a bit more in the way a sphere would, but certainly both good starts with decent potential if you keep at it.

A bit more on the point you made about pixel art seeming different now that 3D graphics are the predominant force is that lately I've been really fascinated by CRTpixels, a Twitter account trying to highlight how a lot of retro pixel art games differ from modern emulations of those same games. The main difference (and constant refrain of the account) is that the original games were designed with fuzzy, less-accurate CRT screens in mind while modern emulators try to output the crispest and most precise image possible. It can create some truly stark differences, and while a lot of the emulated equivalents look totally fine they also lead to a world of difference which can be really interesting to see.

I feel like this also leads to a sort-of-completely-different visual language for modern pixel art games as much as people sometimes write them off as simply being "retro-inspired" since, while I'm sure the first ones referenced retro games to get their bearings, even the ones which intentionally try to recreate that style operate on completely different systems of design, palette, and shading than retro games would have. Sort of like how modern low-poly 3D graphics are not the same as PlayStation graphics, but I suppose that's getting into a different topic.

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Kamui

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@franzlska: Thanks for the feedback, and I too have been fascinated with that topic. I actually downloaded some software which enables you to drag and drop pixel art into it and it applies a nice CRT filter so you can toggle between normal and CRT styles of the image and see the differences. I used to automatically be against all filters, but after using that software and following that Twitter account for the past few weeks I have a different perspective on it. Like you mentioned though, graphics used to be made with CRT in mind, so maybe it doesn't work real well with a lot of modern pixel games because of that.

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bigsocrates

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I like the bomb and I think you definitely have some talent. You should keep with it!

What you do not have talent for is titling forum posts because I honestly thought this was going to be a thread defending the horrible Adam Sandler movie and I was ready to argue. Seeing some nice art and reading about your new hobby was a nice unexpected surprise.