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ksshaezer

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ksshaezer

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#1  Edited By ksshaezer

"This time, however, my death resulted in the loss of my second job level."

No. This particular bit is either wholesale fabricated to talk smack about the game's experience-loss mechanic as if it's 2006 all over again, or you're leaving out so much information to the reader it may as well be.

For one, considering your character at the time of the quoted story was Level 70, you're apparently attacking monsters less than half your level, which neither even give experience in the first place or are even aggressive to you by then. I can... probably believe you're actually trying to farm in the Wings of the Goddess areas, which is a significantly higher level range in an expansion - however, you're also talking about running to Jeuno, which leads me to believe you're in the original vanilla-game areas.

If that's true: you actually died to that? At Level 70? Seriously?

Second, by your own writing, you lose at most 2400 experience per death. (In my personal experience playing this game, it's been 600 experience lost at 99, but I may have some leg up on you I've forgotten about, so, sure. Let's still say 2400.) From the same wiki you quoted this from, looking up your levels in this anecdote, going from Level 69 to 70 would be a total of 32000 experience. You mention losing two levels to this.

You lost a level, and through self-admitted stubbornness, apparently proceeded to die in this exact same manner, at the very least, thirteen more times in a row.

The experience-loss mechanic in FF11 is insane and stupid, there is absolutely no defending it. However, in the current environment of the game, between an increased kill speed with Trusts (of which you should always have when fighting as often as possible) and increased experience gains overall, the loss on death is so far defanged it's rare to actually lose a level at all, much less be unable to bounce back with absolute ease - yet you're presenting level loss like it was some ever-looming and constant threat the entire time you were playing.

The game is an absolute beast in newbie-unfriendly entry barrier on so many levels it's hardly worth playing outside of historical-relic curiosity, simply because the development of MMOs in general has progressed so far past 11's hideously-apparent Everquestian roots, but from a continuing player, at least try not to misrepresent it this bad.