I would never be able to recall which video or podcast it was, but at some point around the launch of modern VR headsets, Jeff had mentioned that if Valve were to release Half Life 3, it would make sense for it to be developed as the game that sells people on VR as a gaming technology. I still really like that theory since the previous two proper Half Life games were used to tout some new engine technology. At this point, if Half Life 3 is even still in development, it would never live up to the hype built up around its 10 year absence unless it was in some unexpected format such as VR where we do not have as much of a basis of comparison.
Valve would be the ones to break new ground rather than trying to compete with all the games that have iterated on the FPS formula in the past decade. Going back to Half Life 2, it is easy to see areas where it hasn't aged gracefully, and the same would be absolutely true of Half Life 3 being a pioneer. BUT at the time of release, it could be incredibly impactful, just as Half Life 2 was. Most of us would agree that VR is still mostly unproven for "real" games, but all it would take is the right hardware release with the right pricing alongside the right game to prove it is something worthy of interest.
I don't think I would want a different developer to take the reigns on the franchise though. I have no doubt that 4A or MachineGames (or Arkane!) could make a great single player FPS in the Half Life universe, as you mention, but it would simply be... off. Valve has (or at least, had) a unique style that wouldn't be easy to replicate. Though that could also be attributed to the Source engine itself and its shared aspects between their games.
Log in to comment