I don't know if I would say "worst," but the first thing that comes to mind are the Borderlands games. Besides the fact they take ages to get going (and I've never accepted the "it takes X amount of time to get to the good part" excuse), it does one of the things I hate the most where it focuses on sheer quantity of enemies rather than quality. It's not inherently always a bad thing in every game I guess, but in the case of something like Borderlands, not only does it cause every fight to drag on much longer than they should, they also become annoying chaotic. Half the time, I'm getting and I don't even know where it's coming from. The rest of the time, I know exactly where it's coming from but there are so many freakin enemies, it feels like I haven't let off the trigger for almost half an hour. It just feels like when they were designing the game, everyone in the room just said "Well, all the A.I. is dumber than a sack of rocks so JUST ADD MORE ENEMIES AND MAKE IT EXTREEEEEEEEEEEEEEEEEEEME!"
And I get that's kinda sorta the appeal of the game for a lot of people and not every game can have crazy smart enemies and etc etc, but I feel like there's a happy balance somewhere and neither game has yet to come even remotely close.
Borderlands 2 is a lot worse about this than Borderlands 1 was. I don't remember minding the amount of enemys in the first game, but Jesus Christ do they send wave after wave after wave of enemys at you in the second one.
I wouldn't mind it so much if they gave you powerful enough weapons so you can handle yourself, but their loot drop system in that game also kinda sucks. Thank god for the second wind, because the first time I played it i spent nearly the entire game on the floor.
Weren't we having this exact conversation a few years ago when they suddenly announced Back to the Future, Monkey Island, and Jurassic Park all at the same time?
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