As the holy trinity of CoD/Halo/Battlefield continue to suck the oxygen out of the multiplayer FPS space, I can only hope that Crysis 2 picks up a following that sticks around for at least a few months, because I've found the demo very enjoyable.
I would balk at all the limitations placed on the suit powers and still question how heavily they should tie power drain to the standard sprint function. In the end, I realize that these kind of limitations are necessary to maintain balance. The demos have hopefully served as a giant tuning exercise for Crytek's designers and I hope they continue to massage the numbers a bit more and focus on the best gameplay features.
Personally, the real stand-out in the game is Cloaking. Everything else seems... very optional or even unnecessary to the point of being a luxury, such as the running slide or the air stomp. Granted, I'm not the best online player out there and all it takes is one guy to start using these seemingly ineffective powers in cool ways. Only time will tell.
I like toggling on the grenades: cuts down on the grenade spamming a lot... to the point of curbing grenade use altogether!
The latest iteration of melee attacks is fine. A melee hit should never be instant-kill although there's plenty of arguments for it since it's a high-risk maneuver. Well, that's the thing, it's not as high-risk if you're always stealthing around with the cloak. Use it to finish off a wounded soldier after he's been softened up. And if you're on the receiving end, there's a small window for you to recover.
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