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mcmax3000

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mcmax3000

360

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I'd love to get in on this. I'm on 360, and my Rockstar ID is Mcmax3000.

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mcmax3000

360

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#2  Edited By mcmax3000

@forcen said:

As long as they are promoting things that they don't mind promoting then sure, keep it up.

I don't want to hear any endorcements from something they obviously hate/dislike. Like Jeff promoting a new Nights game or something.

I don't know... I kind of like the idea of Jeff having to shill for something he's very well known as hating. That seems like it would be very entertaining.

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mcmax3000

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#3  Edited By mcmax3000

@eribuster The Wii U requires Wii Motion Plus for the Wii remote to work in Wii U games as far as I know, so yeah, Motion Plus will almost assuredly be required.

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mcmax3000

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#4  Edited By mcmax3000

I might grab Bowling again with Wii Motion Plus, and Online Multiplayer. Never really played any of the other sports much, so I doubt I'd pay $10 each for those.

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mcmax3000

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#5  Edited By mcmax3000

I was staying in the hotel where this happened, an decided to go down on a whim. So glad that I did. It was an amazing panel to be in the audience for.

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mcmax3000

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@akyho said:
Considering all he last up to the minute changes Xbone is doing they might not be fit for a November release and then it might be worse than RRod if they dont have the hardware set right.

All of the changes they're doing (removing the online requirement, removing the Kinect requirement) are strictly software based. There would be no reason any of it would have any effect on hardware. If the hardware has issues, it'll be unrelated to all of the post-E3 changes.

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mcmax3000

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I never quite understood people getting emotional over the passing of a public figure, for example Michael Jackson, it just seemed bizarre to see people becoming upset over someone they had never really known outside of their work and public appearances.

I understand it now.

I thought the exact same thing to myself earlier after I first found out.

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mcmax3000

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#8  Edited By mcmax3000

I definitely like the sounds of these changes. Great stuff!

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mcmax3000

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#9  Edited By mcmax3000

@pezen said:

@mcmax3000: I agree that more sales equal better financial opportunity for a company. But my point was that in a hypothetical situation where Microsoft/Sony in tandem with publishers and brick and mortar stores take a percentage of the used game sale profit, little to no amount of that money will end up with the people that actually did the work. So I question why people are so quick to use the "support the developers" claim when I doubt they'll truly benefit at all from such a thing. But that's just my guess, money will probably just end up in a publisher's bank and while that money might be used for an upcoming project, nothing says it'll be used for a project from that specific developer. But, that's going on a really thin line of complete speculation on my part.

You're thinking a little too directly about where a particular dollar goes. Yes, on a direct scale, the dollar you pay for a copy of a game may not go to that developer, but when a game is successful, that's good for the developer. They probably won't get much of the money directly, and maybe won't even see the money indirectly, but they still benefit.

If they're owned by a publisher, they're likely to continue to get assigned projects by that publisher if their past games are successful. If they're independent, they can command more money and/or better terms in negotiations for their next project, either with the same publisher, or a different one. Look at the terms that leaked out from Bungie's contract with Activision... You think Bungie would've gotten those kinds of terms without Halo having been such a success? Not a chance.

And like @grantheaslip noted, the publishers are also, generally, the ones that take all of the financial risk, especially if they own the developer, so it makes sense that from a financial point of view, they also get the reward as well.

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mcmax3000

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@pezen said:

I don't get why people are under the illusion the developers would see a dime of such a transaction fee. They barely get paid past their work as it is. Bonuses probably only land on a handful of creative leads (assuming the game even sells enough for that, and get a decent rating compared to budget expendes), but my guess is artist joe or coder jane won't get much past their paycheck.

They may not see their pay cheque grow when sales are good, but the more copies their game sells, the more likely that studio gets another project afterwards, so they may not see the money directly, but they definitely see an effect of sales doing well.