I had a lot of fun naming and shaming the Atari ST's dodgy coin-op conversions with that Double Dragon double bill last time, so I figured I'd do it again with today's duo. It never occurred to me at the time just how rough some of these ports were, though I don't think today's two did quite so badly. Maybe later I'll have to throw on Space Harrier to see how poorly the ST handled Sega's notoriously difficult-to-adapt sprite-scaling shoot 'em up (not that a comparison really works without seeing it in motion via a video format. I should probably look into that).
Before we begin, I'd like to remind readers about a couple of Brief Jaunts that were largely based on my experiences with their Atari ST equivalents (I believe I went through DOSBox for them originally): Dungeon Master and Captive. I'm really only mentioning them so I won't forget and accidentally cover them again.
Buggy Boy
Even as a nipper I was never particularly into racing games. At least, the serious kind of racing games where you're chasing checkpoints and switching gears and the like. Buggy Boy bridged a gap for me, much like Space Crusade did with otherwise overly dense strategy games (or Elite with space sims, or Dungeon Master with party-based RPGs), presenting a game that, while still focused on long-distance racing, filled the screen with other distractions to keep me engaged. It's like the exact opposite of Desert Bus in that regard.
Buggy Boy was published by Taito for the Atari ST in 1988, but was actually developed by Tatsumi who first produced it for the Arcades in 1986. Tatsumi also created the fighter sim Lock-On, the Road Rash-like Cycle Warriors, and that punk kid Kanji Tatsumi. He once told some kid to get bent, you know. (Buggy Boy doesn't really have music, alas, beyond a few tunes for its credits. Here's the next best thing though: a longplay.)
Buggy Boy seems ludicrously basic in this day and age, but then so were most racing games from the 80s. The only thing that really mattered back then (and, I dare say, still does) is that they controlled well and could maintain your interest one way or another. Of course, that can mean many different things to different people, but what usually plagued Arcade ports was a lack of difficulty balancing from its journey from the Arcades to the home console - obviously, as quarter-munching was no longer the primary objective, you needed to make it appealing to players by dropping the difficulty to an extent where the game would still present some challenge. Most home versions of Arcade games always tended to feel a bit off, either because the tech wasn't there to replicate it faithfully or the difficulty was still bananas, but in cases like Buggy Boy here it was more or less perfect.
Well, as perfect as an Arcade game on a home computer could manage, at least.
Chase HQ
From one Taito joint to another, Chase HQ is a racing game that set itself apart with its criminal takedowns. It wasn't enough that you completed the route; you also had to bring down the stage's criminal by keeping as close to him as possible until you could force his car off the road with enough collision damage. It's a simple template but it worked out pretty well for Taito, leading to a number of sequels.
The 1989 Atari ST version didn't fare quite as well as some other home conversions, but the game's still playable. It even has the voice samples! "This is Nancy at Chase HQ, we got an emergency here!" That whole biz.
Chase HQ isn't quite the game that Buggy Boy is. Well, rather, this particular ST conversion didn't translate as well. There's a lot of exciting speed and chaos in any Arcade session of Chase HQ that this version doesn't necessarily capture. It doesn't help that the game came out a year after the Arcade version, so we're dealing with both a quick and cheap turnaround and the fact that a 1988 Arcade cabinet's tech would be getting beyond anything a standard 1985 Atari ST could manage. (Here's the Arcade version for comparison.)
Still, there's not really that much to Chase HQ, and this game does manage to capture some of the thrill of smashing into cars in the name of the law for the home computer crowd. Could've been worse?