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Monthenor

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Best of 2010

Monthenor: Best of 2010

List items

  • Desmond is finally a character, and the Assassin Team is a revelation. Ezio gets his due, the 2012 story moves forward, and once again we end with balls-out craziness.

  • I will never play this game again. The narrative arc is too perfect to sully with bear hunting and achievement grinding. I want to remember that final act just the way it was.

  • Improves on every system from Mass Effect 1, fills itself with amazing characters, but is ultimately limited to a middle chapter of a series. For hints on how to do that right, see Assassin's Creed Brotherhood.

  • Chews you up, spits you out, and measures your manhood against the world.

  • The ultimate bathroom game, I shed a tear the day I finished the last puzzle.

  • Near Pinned my heart.

  • Yeah, we *could* stage a fight on top of a missile. But why not fight on top of *two* missiles?

  • David Cage gets closer to a glorious vision of the future of entertainment. Mercifully free of cyberspace AI magicians.

  • The second-best 3D Zelda in years, and an unrepentant nostalgia trip.

  • The best 3D Zelda in years, and the only 3D Zelda you can get on the Xbox.